Tazz-Mania and clones

Discussion about MARP's regulation play

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destructor
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Tazz-Mania and clones

Post by destructor »

http://marp.retrogames.com/index.cgi?mo ... xlines=999

Watch this Welby's inp:
http://marp.retrogames.com/inp/b/0/8/md ... wolf78.zip

He exit from stage with strange trick. EXIT don't appear but he exit from stage? This is probably bug in game. He use player 2 controller to do it. If you press (on keyboard) any direction from player 2 then you exit from stage without risk (you are almost teleported). It's more forceful than bombs!
You can exit from each stage and made points on bonus stages only for example!
I think use this "bug" should be disallowed or game and clones should be archived.
I don't saw real game machine Tazz-Mania, and I'm not 100% sure that this is bug. But I'm sure in 99,999999....%.

And Welby's inp should be zeroed (if it is bug).
welby1
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Post by welby1 »

yes, on set2 only, there is something that lets you escape, but don't see much difference than sitting in the corner. I've never seen one either, but I bet it's a bug. I'm not too concerned about it either way, but I can play a couple hundred k(with only 13plays on the meter) and move about the screen. I think both the trick in set2 and sitting in the corner should be banned as well...anyone else??? Has anyone seen one of these games???...is there an exit/escape button for that particular version/machine? Happy gaming all, Welby
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Post by destructor »

Siting in corner isn't bug. We can't say how who must play - sitinig in corner or siting on middle screen or still move. Siting in corner is one of play method. Siting in corner isn't method without risk. You can die in corner (often die).
Bug isn't in set2 only. It's in set1 too. Only Tazz-Mania (Galaxian Hardware) is without this bug.
Welby look here:
viewtopic.php?t=12148
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