50 First Deaths: A Chance to Play (and Pay) Again
Posted: Wed Jan 26, 2005 3:05 am
Hi guys,
I found a very interesting article in NY times.
http://amadeus.uprm.edu/~dvicens/nytimesgames.htm
It makes me wonder about 3 things:
1- Why do some arcade games (specially the ones from the Golder Era of Arcades) make the player "start over" after they die (meaning, NO continues allowed)?
2- Does this say something about the purpose of the games and the user population? If so, what is it?
3- How are the users from the online gaming community different?
Definitelly a good article to read. Don't miss it!
I found a very interesting article in NY times.
http://amadeus.uprm.edu/~dvicens/nytimesgames.htm
It makes me wonder about 3 things:
1- Why do some arcade games (specially the ones from the Golder Era of Arcades) make the player "start over" after they die (meaning, NO continues allowed)?
2- Does this say something about the purpose of the games and the user population? If so, what is it?
3- How are the users from the online gaming community different?
Definitelly a good article to read. Don't miss it!