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Important stuff about WolfMAME...

Posted: Sat Jan 01, 2005 5:01 am
by mahlemiut
http://wolfmame.marpirc.net/wolfmameplus-089u6.zip

With this version, I have added a function to create an extra file containing more settings and system info. The filename is the same as for the inp (except for the extension, obviously), and is stored in the same folder. I strongly urge everyone who uploads a recording using this version to include the .wlf file in your zip. This will give further proof of any cheating, as well give extra help for getting recordings to playback correctly. Knowing Skito, he'll probably want to make it a requirement :)

Also, I've included a quick 'fix' for the Pokey, which should make recordings work for numerous old Atari games. So far, it seems to work for Centipede and Gravitar - but more need to be tested (hopefully 720 will now work, Tommi :))

Posted: Sat Jan 01, 2005 9:06 am
by kfx
Great work mahlemiut, but how do I read wlf file ?

Posted: Sat Jan 01, 2005 10:40 am
by Buttermaker
wlfview.exe

Posted: Sun Jan 02, 2005 3:23 am
by mahlemiut
Forgot to mention - to override the forced settings (with the exception of -m68k_core, no point) just use -override on the commandline.

Posted: Sun Jan 02, 2005 9:01 am
by Chad
there is a god... :) now we can playback sound recordings with the nosound option! (if they are among the games that can do that) muchos gracias.

Re: Important stuff about WolfMAME...

Posted: Sun Jan 02, 2005 11:15 am
by The TJT
This will give further proof of any cheating, as well give extra help for getting recordings to playback correctly. Knowing Skito, he'll probably want to make it a requirement Smile
Well, it's good someone tries to get cheating outta here :cool:
Making wlf a requirement is ok, but if it comes to that, it should be discussed at regulation forum.
mahlemiut wrote: Also, I've included a quick 'fix' for the Pokey, which should make recordings work for numerous old Atari games. So far, it seems to work for Centipede and Gravitar - but more need to be tested (hopefully 720 will now work, Tommi :))
Greaty, if it fixes the problem...that makes 4 more clones to add into "my collection"....If Stunrunner playbacks too..then...fear the domination!!! :lol:

Posted: Sun Jan 02, 2005 4:07 pm
by dskys
quick/stupid question

I'm unsure as to what the wlf file is supposed to do or show: If i try to run wlfview it says wlf file not found... where is it looking?

cheers

Posted: Sun Jan 02, 2005 4:51 pm
by Buttermaker
In the current dir.

Posted: Sun Jan 02, 2005 5:05 pm
by kfx
You just gotta use the .wlf after the file name or it won´t work.

Posted: Mon Jan 03, 2005 12:37 pm
by DRN
Best get spinning Tommi, they work. Just tried a German revision and it plays back no probs. 8O :D

Excellent work Barry!

Posted: Mon Jan 03, 2005 12:58 pm
by The TJT
HAHAA! :D
250k will be broken soon!?

My Tron panel craves to be plugged. It has felt so abandoned lately.
But before that I'll "take" couple first places with different controller...Then it'll be back to basics...Tron, 720, T&F :P
I don't seem to get EVER bored playing those games, damn they're good!
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Re: Important stuff about WolfMAME...

Posted: Tue Jan 04, 2005 11:13 pm
by DGO
mahlemiut wrote:http://wolfmame.marpirc.net/wolfmameplus-089u6.zip

With this version, I have added a function to create an extra file containing more settings and system info. The filename is the same as for the inp (except for the extension, obviously), and is stored in the same folder. I strongly urge everyone who uploads a recording using this version to include the .wlf file in your zip. This will give further proof of any cheating, as well give extra help for getting recordings to playback correctly. Knowing Skito, he'll probably want to make it a requirement :)

Also, I've included a quick 'fix' for the Pokey, which should make recordings work for numerous old Atari games. So far, it seems to work for Centipede and Gravitar - but more need to be tested (hopefully 720 will now work, Tommi :))

very nice.

Just curious: I'd expect some checks for illegal cheats in the wlf output file (f.e. autofire used) ? I'm just asking because I tested with autofire on, just to see if this was reported in the wlf file, but it isn't, is it?

Posted: Wed Jan 05, 2005 2:31 am
by mahlemiut
Autofire is usually easy to see, especially when using the input viewer (-inpview). The editors also have tools to check for autofire too, and other stuff too. :)

Posted: Wed Jan 05, 2005 9:13 am
by DGO
mahlemiut wrote:Autofire is usually easy to see, especially when using the input viewer (-inpview). The editors also have tools to check for autofire too, and other stuff too. :)
Aah, ok, I expected something like that, thanks.

Posted: Thu Jan 06, 2005 8:47 am
by DRN
Tommi,

Have you tried your spinner for 720 yet? I have a nasty feeling it may not work as the mamedevs changed the controller system for this game from dial to joystick at about 0.85. It no longer works for me anyway! I just get straight up, down, left, right movements. :evil: