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Golden Era Game of the Week 8/21/04: Timber

Posted: Fri Aug 20, 2004 9:48 pm
by Weehawk
Golden Era Game of the Week

See introduction here

The Game: Timber

romname: timber

Screenshot:
Image(click to see current MARP scores)

Reward: $100 (usd)

Deadline for submission to MARP: August 27, 2004 2359 hours GMT

Further Bounties: none

Was out of town this week, and didn't get to play, so I figured I'd pick a game at the last minute. Wish I'd taken my gamepad with me, I could have played this one in my hotel room on my old computer.

I seldom play games with Mario-type characters (too slow), but this one is sort of fun. I wish I had had more time to play it. I may even cheat and try to up my score a little ths week.

It also gives Robert Mruczek a chance to recoup some of all that money he gives out in prizes and bounties if he can improve on his own score, as he is the high score holder currently. I don't think anyone has given back to the hobby of retrogaming as much as Robert has.

I'll impose the usual one hour time limit in case anyone can marathon it.

Use WolfMAME .83 or .85

Posted: Sat Aug 21, 2004 3:15 am
by Weehawk
.63 BUG ALERT!

This game is affected by the .63 bug.

Players are welcome, and encouraged to use AlphaMAME .62

down load here

Just remember to delete NVRAM before recording or trying to play back.

AlphaMAME didn't disregard it like WolfMAME does.

Posted: Sat Aug 21, 2004 4:27 am
by Weehawk
And just noticed Robert provides some great info in this thread:

here

Posted: Sat Aug 21, 2004 1:52 pm
by dbh
If Martin Bedard finds out that this is the game of the week, he will likely win :)

John, you may want to impose the 1-hour time limit on this one since Martin proved it to be marathonable in last year's ADeca.

(edit)
Oops, didn't see that you had imposed the 1 hour limit already.

Posted: Sat Aug 21, 2004 11:13 pm
by The_Pro
I already sent him a quick e-mail about it this morning. Have an inp ready to go with alphamame 62, when I get a reply. Played to 1 million with no deaths, will have to check when it hits an hour though.

Posted: Sun Aug 22, 2004 2:07 am
by Weehawk
The_Pro wrote:I already sent him a quick e-mail about it this morning. Have an inp ready to go with alphamame 62, when I get a reply. Played to 1 million with no deaths, will have to check when it hits an hour though.
Glad I saw this. I don't check that email very often.

You should have the reply.

Posted: Fri Aug 27, 2004 2:42 am
by Weehawk
Well Sampras......

I have good news and bad news.

The good news: your WolfMAME .83 recording scoring 1,074,500 plays back for me.

The bad news: you have 676k at the 1 hour mark (108,000 frames on this 30fps game), leaving you still in second place, as Martin's appears to be approximately 711k after 108,000 frames. It's harder to tell with AlphaMAME though. You just have to stop the run and depend on the report afterward.

Outstanding performance, in any case.

Posted: Sat Aug 28, 2004 4:38 am
by The_Pro
Weehawk wrote: The bad news: you have 676k at the 1 hour mark (108,000 frames on this 30fps game), leaving you still in second place, as Martin's appears to be approximately 711k after 108,000 frames. It's harder to tell with AlphaMAME though. You just have to stop the run and depend on the report afterward.
Yeah, I was wondering how to do that in alphamame, guess you can't tell the frames after all. Instead, I used -ftr 108000 and paid attention to the score when I thought the game would conclude. I knew I was a bit ahead of Sampras so I didn't update it further. Could definatly be better though since I avoided a lot of bee hives that I could have went for.

Good job to Sampras though on learning this game extra quick!

Posted: Sat Aug 28, 2004 7:38 am
by Weehawk
Results:
1st: The_Pro
2nd: Sampras
3rd: Don Hayes


Congratulations Martin. PM me your Paypal address.

For anybody who hasn't been following: Although Sampras played the game longer and wound up with a higher score (and first place at MARP), I had announced in the original posting for this week's challenge that the scores for the purposes of this bounty would be limited to one hour's playing time. I have chosen to do this to prevent marathon competition where endurance is the only limiting factor. Martin's score was higher after one hour.