Beatmania Scoring
Posted: Fri Jul 02, 2004 5:23 pm
It's quite apparant that the in-game scoring for the beatmania games is a little messed up.
From 1st-3rd Mix and DCT at least (I've not played 4th Mix and above), the game's scoring works out a percentage of 100,000 possible points for every song, no matter what the difficulty of the song is.
For a hypothetical example, let's say there was a song with a difficulty level of 1, that only had 40 notes in it, and you got a 'Great' timing on all 40 notes.
You'd get 100,000 points, plus even more points for a 'perfect bonus'.
Now let's say you chose a song with the maximum difficulty, which contained 400 very trickily timed notes to a very fast song. You got a 'Great' timing on 399 of those notes, and one 'Good'.
You'd only get approx. 99,900 points, for almost perfecting a song which requires much more skill.
All in all, I think there should be some special rule, where you add a certain amount of points to your total depending on the difficulty of the songs you have chosen.
An example would be adding 10,000 points for beating a 1 star song, 20,000 for beating a 2 star song, etc.
And, on the topic, many of the beatmania games need to be split-- Beatmania DCT for example has several 'Monkey Live' courses as well as a 'Hard Mode', each having many differences in notes, score and difficulty to the regular mode.
From 1st-3rd Mix and DCT at least (I've not played 4th Mix and above), the game's scoring works out a percentage of 100,000 possible points for every song, no matter what the difficulty of the song is.
For a hypothetical example, let's say there was a song with a difficulty level of 1, that only had 40 notes in it, and you got a 'Great' timing on all 40 notes.
You'd get 100,000 points, plus even more points for a 'perfect bonus'.
Now let's say you chose a song with the maximum difficulty, which contained 400 very trickily timed notes to a very fast song. You got a 'Great' timing on 399 of those notes, and one 'Good'.
You'd only get approx. 99,900 points, for almost perfecting a song which requires much more skill.
All in all, I think there should be some special rule, where you add a certain amount of points to your total depending on the difficulty of the songs you have chosen.
An example would be adding 10,000 points for beating a 1 star song, 20,000 for beating a 2 star song, etc.
And, on the topic, many of the beatmania games need to be split-- Beatmania DCT for example has several 'Monkey Live' courses as well as a 'Hard Mode', each having many differences in notes, score and difficulty to the regular mode.