Page 1 of 1
aof3 scoring
Posted: Mon Apr 05, 2004 6:56 am
by Phil Lamat
As you maybe noticed, we have ties for this game (several has finished it) with actual scoring (10xW-L).
I'm planning to change it a little ;
maybe multiply all actual scores by 1000, then adding (100000-time in centiseconds to finish the game)
Top 3 would be :
1-Mike Myers = 180000 + (100000-30530) = 180000 + 69470 = 249470
2-Ghemant = 180000 + (100000-33168) = 180000 + 66832 = 246832
3-Tenchi = 180000 + (100000-37835) = 180000 + 62165 = 242165
Anybody has a better formula ?
Posted: Mon Apr 05, 2004 7:35 am
by BBH
works for me.
Samurai Shodown 4 and Ninja Masters could probably use the same formula too.
Posted: Mon Apr 05, 2004 6:28 pm
by mike_myers
If you use that formula, you can include tekken 1, 2 & 3 (and clones) too.
But, personally, I prefer no changes.
PD:
3-Tenchi = 179000 + (100000-37835) = 179000 + 62165 = 241165
Posted: Mon Apr 05, 2004 6:53 pm
by mahlemiut
And Beastorizer too. [beastrzr, beastrzb] (Bootleg doesn't work yet)
It should be noted that most ZN hardware games won't run fast enough on today's PCs. I haven't tested most of them personally, but Tekken requires somewhere around 2.8GHz, give or take a 100MHz. Beastorizer, somewhere around 3.2GHz.
Posted: Tue Apr 20, 2004 11:19 am
by Phil Lamat
ok ; 1st step : I've watched all inp and edited for all the time spent till last win
... all except two :
http://marp.retrogames.com/inp/5/9/6/qc ... lf71u2.zip (I haven't the version)
http://marp.retrogames.com/inp/f/f/7/mg ... m37b13.zip (don't manage to play it back)
Can someone help ?
2nd step (to come) : scoring with time for all, and maybe an easier scoring ?
Scoring 1 : (stages win)x100000 - (time in centiseconds)
Scoring 2 : (rounds diff)x100000 - (time in centiseconds)
opinions ?
Posted: Tue Apr 20, 2004 1:49 pm
by Phil Lamat
Oh I forgot to talk about MikeMyers inp : it pb to the correct score, but I
have a crappy image (joined)
Anybody has this problem ?
Something to add in the commandline ?
Posted: Tue Apr 20, 2004 9:15 pm
by Chad
just include the link next time so it makes things easier!
http://marp.retrogames.com/index.cgi?mo ... lines=9999
i've checked some will check others.
******* i get the same bad graphics with Mike's recording as with QT.s wolfmame recording, the crcs check out ok for the roms but the graphics are just as phils screenshot says. luckily we can still see the time and win counts.
Posted: Wed Apr 21, 2004 5:11 am
by Phil Lamat
Mike answered me :
"Art of Fighting 3 Rom changed on MAME .80, if you are using wolf .79 and the new ROM to playback the inp those kind of things can happen.
The old version (works in MAME .66 - .79) has this
size: 17313302 bytes, the new one is a bit bigger "
He also told me that he can improve and will try with wolf80
Re: aof3 scoring
Posted: Wed Apr 21, 2004 7:18 am
by destructor
Phil Lamat wrote:As you maybe noticed, we have ties for this game (several has finished it) with actual scoring.
I'm planning to change it a little ;
maybe multiply all actual scores by 1000, then adding (100000-time in centiseconds to finish the game)
Top 3 would be :
1-Mike Myers = 180000 + (100000-30530) = 180000 + 69470 = 249470
2-Ghemant = 180000 + (100000-33168) = 180000 + 66832 = 246832
3-Tenchi = 180000 + (100000-37835) = 180000 + 62165 = 242165
Anybody has a better formula ?
This is good (very good) formula.
Posted: Sun Apr 25, 2004 7:48 am
by Phil Lamat
2nd step : scores edited with new scoring ;
just a slight change : I've multiplied old scores [10xW-L] by 100000 instead of 1000, because it lets appear old scores in the new ones (and it was easier for me to edit also)
If everybody is satisfied with this scoring, I will have a look to other timed fighters mentioned above
Posted: Sun Apr 25, 2004 6:40 pm
by Chad
Phil Lamat wrote:Mike answered me :
"Art of Fighting 3 Rom changed on MAME .80, if you are using wolf .79 and the new ROM to playback the inp those kind of things can happen.
The old version (works in MAME .66 - .79) has this
size: 17313302 bytes, the new one is a bit bigger "
He also told me that he can improve and will try with wolf80
actually i think it might be a bios rom (but not neogeo?) of some sort, because the same thing is happening with sonic wing recorings i'm trying, still can't get these strange sprite problems to go away on old recordings. bummer.
Posted: Sun Apr 25, 2004 6:51 pm
by mahlemiut
Many Neo Geo games (about 20 or so) changed, after being re-dumped a few versions back. The changes though, are mostly data being shuffled around. They can pretty much all be fixed by using ClrMAME Pro.
Posted: Sun Apr 25, 2004 10:26 pm
by Chad
don't think that's the problem, i don't get any mame verifyroms errors (or wrong sizes) for the respective versions, but still get the bad graphics. and there weren't any neogeo rom changes... so far both of these inps don't playback with good graphics and supposedly the roms that existed during that time (i.e. why i thought it was a bios rom change since the versions that have bad graphics start with the green screen instead of the red) but i guess that should be reported in the verify roms as well if it was wrong.
http://marp.retrogames.com/inp/b/f/6/bl ... wolf78.zip
http://marp.retrogames.com/inp/f/2/e/cc ... wolf79.zip
can anyone play these back and not get sprite errors?
Posted: Sun Apr 25, 2004 10:43 pm
by Caseh
AOF3 plays back fine for me, no gfx problems. Same for sonicwi3 but i get desync at the very start as im using wolf79
Posted: Sun Apr 25, 2004 11:00 pm
by Chad
oh never mind, it WAS a bad crc. i didn't know mame plus doesn't warn you when the crcs are bad, or they added that as a feature to allow you to play games with bad crcs with out warning, hmm, crappy. verifyroms does give a bad crc because of a new rom.