Double Dragon 3 - and bootleg
Moderator: BBH
Double Dragon 3 - and bootleg
http://marp.retrogames.com/index.cgi?mo ... lines=9999
OK, two ROMsets and no confirmed scores...because there is no scoring system in place.
I do not think all the players have used the same method.
You people who play this game, come up with something.
OK, two ROMsets and no confirmed scores...because there is no scoring system in place.
I do not think all the players have used the same method.
You people who play this game, come up with something.
John Cunningham (JTC)


- destructor
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viewtopic.php?t=10897&highlight=double
Maybe count frames for this game? Number of opponents are always identical. Only time can be score. But time is displayed incorrect. Count frames (identical as Time Trial) can disolve problem.
Maybe count frames for this game? Number of opponents are always identical. Only time can be score. But time is displayed incorrect. Count frames (identical as Time Trial) can disolve problem.

I think something using the in-game timer would be preferable.destructor wrote:viewtopic.php?t=10897&highlight=double
Maybe count frames for this game? Number of opponents are always identical. Only time can be score. But time is displayed incorrect. Count frames (identical as Time Trial) can disolve problem.
BTW, how many missions are there? Your inp here:
http://marp.retrogames.com/inp/4/5/8/dt ... _win58.zip
does not finish the game. It appears to be playing back correctly. See snapshot of death below.
John Cunningham (JTC)


- destructor
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Yes. I don't finish game. I will not play until here not scoring system.
If you want watch finished game then look this inp:
http://marp.retrogames.com/inp/1/5/7/sp ... _win61.zip
Score for this inp is incorrect. Time in testmode don't display time which can be counted as score. I analyze it early.
If you want watch finished game then look this inp:
http://marp.retrogames.com/inp/1/5/7/sp ... _win61.zip
Score for this inp is incorrect. Time in testmode don't display time which can be counted as score. I analyze it early.
Okay, there are five missions.
Scoring by mission seems like an obvious way to start, but how to separate players who finish the same number of missions?
Time? Watching a little more closely, the game timer for the various sections acts a little screwy...stops sometimes...counts by ten sometimes...
The health number is a lot easier to track.
How about forgetting time and score this one by missions completed and health left after completing last successful mission?
Maybe (number missions completed times 100,000) plus (health left times 100)
So sompleting four missions with 57 health units left would be 405,700
finishing the game (five missions) with 112 units would be 511,200
Other suggestions?
Scoring by mission seems like an obvious way to start, but how to separate players who finish the same number of missions?
Time? Watching a little more closely, the game timer for the various sections acts a little screwy...stops sometimes...counts by ten sometimes...
The health number is a lot easier to track.
How about forgetting time and score this one by missions completed and health left after completing last successful mission?
Maybe (number missions completed times 100,000) plus (health left times 100)
So sompleting four missions with 57 health units left would be 405,700
finishing the game (five missions) with 112 units would be 511,200
Other suggestions?
John Cunningham (JTC)


- destructor
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After 4 missions you never will have 57 or 112 unit health. It always will be 0 because you die. It's possible to count but only for last finished mission, but it's not fair for players which finish more stages in "died "mission with lower energy then players which died immediately on start "died mission" with higher energy.
My proposals (not all good):
First missions, next killed opponents in mission where you die. Number opponents on every stage is always identical then it's not hard to count.
Sum unit healt after each finished mission.
Sum unit healt after each finished stage.
Sum unit healt after each finished mission + bonus for killed opponents in "died" mission.
Sum unit healt after each finished stage + bonus for killed opponents in "died" stage.
Sum unit health after each finished stage + extra bonus for each finished mission.
Sum unit healt after each finished mission + bonus for each finished mission.
Sum unit health after each finished stage + bonus for each finished stage in "died" mission + bonus for each finished mission.
Sum unit healt after each finished mission + bonus for each finished mission + bonus for ech finished stage in "died" mission.
Bunus for each mission + Bonus for each stage in "died" mission + bonus for each killed opponent in "died" stage.
......

My proposals (not all good):
First missions, next killed opponents in mission where you die. Number opponents on every stage is always identical then it's not hard to count.
Sum unit healt after each finished mission.
Sum unit healt after each finished stage.
Sum unit healt after each finished mission + bonus for killed opponents in "died" mission.
Sum unit healt after each finished stage + bonus for killed opponents in "died" stage.
Sum unit health after each finished stage + extra bonus for each finished mission.
Sum unit healt after each finished mission + bonus for each finished mission.
Sum unit health after each finished stage + bonus for each finished stage in "died" mission + bonus for each finished mission.
Sum unit healt after each finished mission + bonus for each finished mission + bonus for ech finished stage in "died" mission.
Bunus for each mission + Bonus for each stage in "died" mission + bonus for each killed opponent in "died" stage.
......

Last edited by destructor on Thu Mar 11, 2004 6:32 am, edited 1 time in total.
If you die in the fifth mission, you completed 4 and had some health points when you finished the 4th. That's what I meant.destructor wrote:After 4 missions you never will have 57 or 112 unit health. It always will be 0 because you die![]()
Healt can be counted only if you finish game.
My proposal:
First missions, next killed opponents in mission where you die. Number opponents on every stage is always identical then it's not hard to count.
Opponents killed in the next mission would be fine, but as a confirmer I don't want to count them. Health points at the end of the last completed mission are just easier to see.
John Cunningham (JTC)


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- Phil Lamat
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John is right : some players have used different way of scoring, and a scoring based on timer would be too hard (and painful to check)
And the system based on health points is good ;
I edit special rules and apply to all inputs (just dividing your scoring by 100, it is useless)
New Scoring System is now :
(Missions completed)x1000 + health left after completing last successful mission
And the system based on health points is good ;
I edit special rules and apply to all inputs (just dividing your scoring by 100, it is useless)
New Scoring System is now :
(Missions completed)x1000 + health left after completing last successful mission
- Phil Lamat
- Regulation Coordinator
- Posts: 2076
- Joined: Wed Mar 06, 2002 9:19 am
- destructor
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