Xain'D Sleena
Moderator: BBH
Xain'D Sleena
there is slight disagreement here so there must be a poll. Seymore, is there a way to set the default of polls to 14 days? I always forget and they become unlimited until i edit them.
see discussion viewtopic.php?t=11209&start=0&postdays= ... highlight= before voting.
http://marp.retrogames.com/index.cgi?mo ... lines=9999
There's not much difference between 3 and 4 but 3 will be much easier to score because there is no 5 lives only option. All options (except for 4 will start with 3 lives.)
see discussion viewtopic.php?t=11209&start=0&postdays= ... highlight= before voting.
http://marp.retrogames.com/index.cgi?mo ... lines=9999
There's not much difference between 3 and 4 but 3 will be much easier to score because there is no 5 lives only option. All options (except for 4 will start with 3 lives.)
Last edited by Chad on Sun Feb 08, 2004 5:02 pm, edited 3 times in total.
-skito
Re: Xain'D Sleena
I only see 4 options. So what do you mean by "4 and 5"?Chad wrote:There's not much difference between 4 and 5 but 4 will be much easier to score because there is no 5 lives only option. All options (except for 4 will start with 3 lives.)
also...I thought polls of this type only run for 7 days...or is that a minimum for how long they must run?
I think leeching in general is banned, so why would we have a certain game singled out for leeching? So that lots of players can all spend 8 hours leeching to get the max score?
Also, I think those who propose the 5 man only rule should explain why. I see no reason other than to exclude average players. And it destroys the spirit of the game as it was available in the arcades.
I think certain games with no absolute ending it makes sense to limit lives, but not this game. It also makes sense to ban leeching, which is already done. I just have no idea why destructors 8 hour inp has been up for so long.
Even though a perfect player with no deaths will get a lower score than me when I get 12 deaths, I believe there is no reason to add any special rules, because that is how it would have been in the arcade.
Also, I think those who propose the 5 man only rule should explain why. I see no reason other than to exclude average players. And it destroys the spirit of the game as it was available in the arcades.
I think certain games with no absolute ending it makes sense to limit lives, but not this game. It also makes sense to ban leeching, which is already done. I just have no idea why destructors 8 hour inp has been up for so long.
Even though a perfect player with no deaths will get a lower score than me when I get 12 deaths, I believe there is no reason to add any special rules, because that is how it would have been in the arcade.
- destructor
- MARPaholic
- Posts: 1972
- Joined: Fri Sep 20, 2002 9:38 am
- Location: Poland
hey all you voting for 20k and 80k.... why? Look at the good recordings, no player finishes without at least 8 lives.
I am against it because I have been playing for years, and I can reach the last stage without dying, but still use up at least 5 men going through the middle part of that level.
Give reasons!
I am against it because I have been playing for years, and I can reach the last stage without dying, but still use up at least 5 men going through the middle part of that level.
Give reasons!
I was just focusing on that contingent of voters (six so far) because they probably have decided the outcome already, and I have seen no reasons given.
It is a frustrating waste of time to play perfectly for 30 minutes only to be utterly annihilated 5 men in a row by some freaking-cheap game tactics, when the original configuration made it possible to have more lives in reserve.
I noticed the same with gng and clones, it is totally against the way the game would have played in the ardade, and is needless because there is a "no leeching" rule covering all games. But, it makes sense to limit men because it would be marathoned, though.
MARP is set to MAME default settings, isn't it? You don't change that without a good reason, right?
On gng, since it never ends, a life limit makes sense. But on xsleena, there is an ending, there is a big bonus for finishing, and there is a need for many men to finish the last stage.
If someone wants to see a low scoring game, with no deaths, then try to get it to be a timetrial game.
This is like saying, Pac Man should be limited to one life, start a vote, and giving no reasons for the majority vote.
It is a frustrating waste of time to play perfectly for 30 minutes only to be utterly annihilated 5 men in a row by some freaking-cheap game tactics, when the original configuration made it possible to have more lives in reserve.
I noticed the same with gng and clones, it is totally against the way the game would have played in the ardade, and is needless because there is a "no leeching" rule covering all games. But, it makes sense to limit men because it would be marathoned, though.
MARP is set to MAME default settings, isn't it? You don't change that without a good reason, right?
On gng, since it never ends, a life limit makes sense. But on xsleena, there is an ending, there is a big bonus for finishing, and there is a need for many men to finish the last stage.
If someone wants to see a low scoring game, with no deaths, then try to get it to be a timetrial game.
This is like saying, Pac Man should be limited to one life, start a vote, and giving no reasons for the majority vote.
I'm not sure you've given any good reasons FOR simply disallowing leeching; that would still leave the basically unlimited life gag in the game. apologies: des's recording hasn't been examined expeditiously because things like this take time and now we have some time to do it...
yeah that maybe "how the game would have been played in the arcade" but by who? is that how the master's would have played it? who probably are more skilled at avoiding the cheap aspects of the game to preserve lives rather than finding spots to sit and do nothing but hit the fire button to gain them. In pacman you can't gain lives by sitting in one spot...
that's all the reason i need to explain why a life limit should be required for this game to automatically prevent people who ONLY know how to leech from geting a high score.
yeah that maybe "how the game would have been played in the arcade" but by who? is that how the master's would have played it? who probably are more skilled at avoiding the cheap aspects of the game to preserve lives rather than finding spots to sit and do nothing but hit the fire button to gain them. In pacman you can't gain lives by sitting in one spot...
that's all the reason i need to explain why a life limit should be required for this game to automatically prevent people who ONLY know how to leech from geting a high score.
-skito
- destructor
- MARPaholic
- Posts: 1972
- Joined: Fri Sep 20, 2002 9:38 am
- Location: Poland
Then players must show skills not only pressing fire.MrBunny wrote:hey all you voting for 20k and 80k.... why? Look at the good recordings, no player finishes without at least 8 lives.
I am against it because I have been playing for years, and I can reach the last stage without dying, but still use up at least 5 men going through the middle part of that level.
Give reasons!
can a skillful player easily finish this game within 5 lives or getting extras at only 20k and 80k? if so then that reduced #lives should be what goes then.
Then they can leech all they want during play... It will be limited since #lives is limited. Plus, those with more skill will have more time to leech a bit more within the time period or figured out where to leech a bit more than others.
it's hard to really remove leeching from games like this....so just limiting it by limiting #lives is enough in this case.
I don't really get the point of option 4 since 3 is the same thing right?
if you score beyond 80k then you have 5 lives total for the game right?
Then they can leech all they want during play... It will be limited since #lives is limited. Plus, those with more skill will have more time to leech a bit more within the time period or figured out where to leech a bit more than others.
it's hard to really remove leeching from games like this....so just limiting it by limiting #lives is enough in this case.
I don't really get the point of option 4 since 3 is the same thing right?
if you score beyond 80k then you have 5 lives total for the game right?
- destructor
- MARPaholic
- Posts: 1972
- Joined: Fri Sep 20, 2002 9:38 am
- Location: Poland
- AL
- MARP Seer
- Posts: 678
- Joined: Fri Mar 08, 2002 11:15 pm
- Location: A pub or an off-licence in Dublin , Ireland .
- Contact:
re....
I agree with our furry friend . Options 3+4 are stupid , and option 1 ruins the game also .
Who the hell is voting for these options ? The game is being ruined .
Just my two cent.....
Cheers ,
AL
Who the hell is voting for these options ? The game is being ruined .
Just my two cent.....
Cheers ,
AL
HAL: " It's puzzling . I've never seen anything quite like this before..? "
7 day poll period as LN2 pointed out.
.....................................................
mrbunny said "I think leeching in general is banned."
infinite only without significant progress.
......................................................
use default dipswitch settings , all .inps should have equal lives.
maybe change difficulty level ?
.......................................................
mrbunny said ghosts and ghouls has no ending ?
yes it does have an ending.