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Dunno if this is the right place to say this, but...
Posted: Thu Jan 08, 2004 2:48 am
by Josh the FunkDOC
Turns out my Dragon Unit replay is going to have to be deleted. I forgot to get rid of the NVRAM folder...it didn't have a file for Dragon Unit itself (just for a couple random Neo-Geo games), but if I'm reading the rules right it's illegal regardless.
Ah well, time to try again!
-Josh
Posted: Thu Jan 08, 2004 5:04 am
by Buttermaker
Tue Jan 6 08:33:29 2004 : mahlemiut (br) confirmed the drgnunit score of 1558930 by Josh the FunkDOC (jdb)
Posted: Thu Jan 08, 2004 6:37 am
by LN2
That only matters if the replay file doesn't properly playback. In the case of this game, it doesn't matter.
The no NVRAM rule was adopted to make it more convenient and in some cases just plain possible to playback an inp/replay file successfully.
For many games, you need the same NVRAM state as you had when you played it. The only way to guarantee that is by not allowing any NVRAM file to be saved or loaded/used so the default NVRAM state of the game is used each and every time you play it...or playback a replay file.
Posted: Thu Jan 08, 2004 8:19 am
by Weehawk
For those whose brains function somewhere in between the extremes of Butter and Rick:
As long as your recording plays back properly without any NVRAM present, you're OK.
The fact that it was present when you recorded isn't a concern in that case.
Posted: Thu Jan 08, 2004 8:29 am
by Buttermaker
Weehawk wrote:The fact that it was present when you recorded isn't a concern in that case.
Josh the FunkDOC wrote:it didn't have a file for Dragon Unit itself
Drgnunit doesn't use NVRAM.
Posted: Thu Jan 08, 2004 8:34 am
by Weehawk
Buttermaker wrote:Weehawk wrote:The fact that it was present when you recorded isn't a concern in that case.
Josh the FunkDOC wrote:it didn't have a file for Dragon Unit itself
Drgnunit doesn't use NVRAM.
Well, there's
certainly no problem with recording a game while there are NVRAM files for
other games present!
Posted: Thu Jan 08, 2004 9:00 am
by Buttermaker
Weehawk wrote:
Well, there's
certainly no problem with recording a game while there are NVRAM files for
other games present!
And there's
certainly no problem with recording a game while there is an NVRAM dir present if that game doesn't use NVRAM!
Posted: Thu Jan 08, 2004 9:23 am
by Weehawk
Well we've certainly determined where there's not a problem.
Now how about those wacky Koreans still uploading on the same account?
Posted: Thu Jan 08, 2004 10:00 am
by Buttermaker
Weehawk wrote:Now how about those wacky Koreans still uploading on the same account?
And how about that wacky preload uploading a recording that slows down to as much as 26%?
Well, we better take that stuff to the appropriate threads although thread derailing is nothing new at MARP.
Posted: Thu Jan 08, 2004 11:15 am
by QRS
Nothing wrong with two guys in love either.
Posted: Thu Jan 08, 2004 12:31 pm
by Buttermaker
QRS wrote:Nothing wrong with two guys in love either.
No comment. I refuse to have a battle of wits with an unarmed person.

Posted: Thu Jan 08, 2004 12:53 pm
by QRS
Buttermaker wrote:QRS wrote:Nothing wrong with two guys in love either.
No comment. I refuse to have a battle of wits with an unarmed person.

hehe fine, whatever you say

Posted: Thu Jan 08, 2004 1:04 pm
by The TJT
QRS wrote:Nothing wrong with two guys in love either.
Hahahaha! Never thought it that way

Posted: Thu Jan 08, 2004 1:07 pm
by The TJT
I wouldn't trust a single recording by preload now. He should be terminated.
Ok, back to GNG leech-practice...
Posted: Thu Jan 08, 2004 5:51 pm
by DaviL
The TJT wrote:I wouldn't trust a single recording by preload now. He should be terminated.
Ok, back to GNG leech-practice...
Attention, or the leech-practice will terminated your hands
