lippsman wrote:Are there any problems with the site right now.
yep, site has persistently been having problems. The past 4-5 days it takes me 3-4 attempts to upload a score...so if it fails try a few more times...and after each attempt even if you get the script error check the uploads page anyway...cuz often the error can be related to sending the e-mail notices...but handled posting the score and saving the file you uploaded just fine.
I forgot to take a screenshot at the end of the game. Hope that's not a problem.
It would be nice if there was one..but certainly not required. it's also handy if you have a short readme with the info like frameskip, audio setting used etc. if it's a game that's finicky for those settings.
BTW why are most of the high scores with much older versions of MAME? I don't see many high scores with later versions.
There are plenty of scores with later versions. Note the dates of the score submissions when you see old versions of MAME for a score.
I'm guessing odds are it's dated 1998 or 1999 or 2000 etc. so going back a few years....where a version like 0.35-0.37 was still pretty current.
Also, before the past 6-9 months, there was tgmame versions of 0.35 and 0.37 that were still required for use in tournaments and events even though the latest version of mame was up to 0.5x or 0.6x.
I think that's all MARP was in the beginning. They would have various contests using tgmame and all scores were submitted to the MARP scoreboard.
Also for some particular games, like the Sega I engine games, version 0.36 is the last version those actually work well with...so games like Hang-On will still be played using 0.36.
I'm having a hell of a time replaying other peoples .inp files. Would love some pointers for this also.
1 pointer is in the top frame of the MARP site is click on HELP. This will lead you to a page giving tips etc.
Here are the main tips I give people:
First, make sure you aren't using NVRAM when you record or when you playback inp files. For many games having a NVRAM state other than the default will result in the replay file not playing back correctly...or then recording in a state that would only playback correctly with that same NVRAM state.
Second, make sure when recording or playing back an inp you don't use automatic frameskipping. While for many games it doesn't matter, for quite a few it does....so versus worrying about which do and which don't, I find it easiest to just always use a manually set frameskip value. You can always adjust it with F8/F9 on a test run before restarting it recording your input. If a frameskip value is given in the description or in a readme with the zip file, then set mame to that same frameskip value for playback.
For playing back inp files, you must almost always use the exact same version of mame used in recording. If you see mame36 listed for a score then mame36 must be used to play it back. There are exceptions to this but it holds for a vast majority of games. You often can use mame32-whatever instead of mame-whatever or dmame-whatever as long as it's the same version number...but there are cases where this doesn't hold as well where that specific type of mame must even be used.
There are also some that seem picky on what M$Windows OS you are using...assuming you have a PC using Windows. i often see reports here of someone not being able to play an inp back using WinXP but another has no problem using Win98 etc.