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Sega Megatech
Posted: Sat Aug 09, 2003 7:54 am
by mahlemiut
Now just how are we going to handle this?
This system is very much like Playchoice-10 in that it runs console games controlled by a timer.
Should we use one credit set at the maximum possible time settings (1 coin/15 credits @ 7'30" per credit)? Or should Free Play be allowed?
Or maybe some other method?
Posted: Sat Aug 09, 2003 8:26 am
by Kale
I think that every game needs it's timing,7:30*15 is a loooong time and some games don't have any timer,examples that comes in mind are E-Swat and Mystic Defender/Kujako-Oh 2,there are many others.
Other games requires ruling to avoid big leeching(Sonic/Sonic 2 anyone?) and others that absolutely requires Free Play or a big time(Super Monaco GP World Championship mode).
Posted: Sat Aug 09, 2003 9:40 am
by The TJT
Are we talking about 7,5 minutes *15, or hours. Does not matter, freeplay ok and simplest.
Which titles/games does this megatech arcade emulate now?
Are roms same as for some emu roms for sega mega drive...if no...where to get'em? If yes...where to get'em

Posted: Sat Aug 09, 2003 1:15 pm
by Kale
The ROMS are different from the Sega Mega-Drive/Genesis ones,in fact they have minor modifications for being more Arcade-ish.
I have doubts for the Free Play for some games,i.e if we agree Free Time for Sonic we will have after a day tons of recordings with huge leeching(it isn't hard at all to gather 100 rings in 10 minutes)...
Posted: Sat Aug 09, 2003 3:36 pm
by Haze
megatech roms are the same as genesis, megaplay were modified, megaplay doesn't work yet (megatech doesn't work too well yet either to be honest but its getting there ..)
Posted: Sat Aug 09, 2003 3:48 pm
by Kale
I believed that the fourth level in E-Swat is harder in the Mega-tech version,but probably it's just me that I'm becoming old...
BTW does Mega Drive use sound registers?