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zlk's vicious circle inp

Posted: Mon May 26, 2003 7:01 am
by zlk
It seems people are also having trouble playing back my vicious circle inp:

http://marp.retrogames.com/inp/7/8/c/zl ... mame68.zip

As with my other 68 inps, I used d3d and turned bilinear filter off and texture management off. Can anyone else try the inp? Maybe I need to include the fact that I used d3d in all of my 68 recordings.

Thanks.

Posted: Mon May 26, 2003 7:02 am
by lng
The inp played back correctly for me using direct3D.

RE

Posted: Mon May 26, 2003 11:23 am
by QRS
Works for me too. Even with f10, frameskip etc. Sound on and d3d used.

Confirmed btw :)

Posted: Mon May 26, 2003 2:01 pm
by Chad
yeah zlk please do, anything different than default should be included in the description, works for me now :) with -d3d

Posted: Mon May 26, 2003 4:37 pm
by zlk
Sorry about that. I tested all my 68 inps and all the ones that require d3d to playback correctly are now labeled so.

Thanks.