zlk's enduroracer inp
Posted: Thu May 22, 2003 2:39 pm
It seems many people are having trouble getting my enduro racer inp to playback:
http://marp.retrogames.com/inp/a/8/8/zl ... mame68.zip
I recorded in windows XP, I used the alphamame32-68 version. In the direct 3d menu, I have use direct 3d checked, but nothing else. In the advanced menu, I have use direct draw checked, as well as use triple buffer, stretch using hardware on, switch resoultions to fit on, swicth color depths to fit on. Auto frame skipping is on as well.
I sent the inp to a friend and he got it to play back. If use direct 3d isn't enabled, the inp would go out of sync on stage 3 for the both of us. However the inp would playback fine if use direct3d was enabled.
http://marp.retrogames.com/inp/a/8/8/zl ... mame68.zip
I recorded in windows XP, I used the alphamame32-68 version. In the direct 3d menu, I have use direct 3d checked, but nothing else. In the advanced menu, I have use direct draw checked, as well as use triple buffer, stretch using hardware on, switch resoultions to fit on, swicth color depths to fit on. Auto frame skipping is on as well.
I sent the inp to a friend and he got it to play back. If use direct 3d isn't enabled, the inp would go out of sync on stage 3 for the both of us. However the inp would playback fine if use direct3d was enabled.