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alphamame32-067-2: Problem with playback
Posted: Tue May 13, 2003 8:31 am
by MiSchmi
Hello,
I am new to MARP and I just wanted to post my first input. I recorded one with alphamame32-067-2 (Win2000, sound, windowed, ...). It plays back fine, but after the input ends I always get an error message (Decryption failed on frame ... - Probably loss of sync). I always end my recording pressing ESC.
Is there a proper way to stop the recording?
Will the inputs be accepted with the described error?
bye,
michael
Posted: Tue May 13, 2003 8:43 am
by mahlemiut
Shouldn't be a problem. Go ahead and upload it. It seems to appear for some people. I'll try to remember to fix that up for the next version. When it occurs in the middle of playback, that's when you can start worrying.

Posted: Tue May 13, 2003 11:42 am
by Phil Lamat
Don't worry ; same message appears for me at the exact moment when the recorder has pressed ESC
But it doesn't affect playback at all (only boring to have this message in the middle of the screen for example during the end demo of a finished game)
Posted: Tue May 13, 2003 11:42 am
by DRN
Just for the record, I've always had that loss of sync message appear after escape was pressed, with my recordings and other peoples too. I just assumed it was the way Alphamame monitored the recording.
Posted: Tue May 13, 2003 4:46 pm
by mahlemiut
I'll probably just add a check for the end of file there, that should fix it, hopefully. Either that, or just remove it altogether.
Posted: Tue May 13, 2003 7:30 pm
by Chad
Yeah, check if file input has ended then there's no need to report the desynch message. But i think it'd be a good thing to have in the middle incase it really did go bad, which would proly indicate a corrupted inp.
If you press "P", the decrypt error message will go away temporarily (so you can check the score if it's displayed underneath the message); and i think it goes away at certain intervals too while not pressing P, but for the most part the message is there after every alpha inp i playback (when reocrder hits esc.)
Posted: Wed May 14, 2003 5:10 am
by Luja
Yes, it will be a good thing that this message will not appear at the end of the inp file, when the ESC key is pressed!
Regards
Posted: Wed May 14, 2003 6:16 am
by kranser
I agree, it would be a big improvement to AlphaMAME, as it would mean that I could play a game or look at the attract screens or read the History text when a recording has finished. The current message inhibits this!
Kranser.
Posted: Wed May 14, 2003 6:53 am
by mahlemiut
Ok, looks like I've successfully got rid of that message now, it should no longer appear after playback ends in future versions.
Not much else added as yet, other than two more random number generator fixes (Namco System 1, and Namco NA-1). The NA-1 fix will hopefully fix F/A playback, but I haven't thoroughly tested it yet.
Posted: Thu May 15, 2003 2:28 pm
by Kale
BTW if you use usrintf_showmessage with more than one line(i.e with "\n" tag),or with more letters than the maximum buffer size on one line, the message will appear at the centre of the screen instead of the bottom.Probably there's a kludge somewhere in usrintf.c that needs to be fixed...
Posted: Thu May 15, 2003 3:50 pm
by Francois Daniel
mahlemiut wrote:I'll probably just add a check for the end of file there, that should fix it, hopefully. Either that, or just remove it altogether.
Hello Barry
I think you should be let this error in Alphamame because it's a good way to know if they are a nvram problem in a inp. It's a good tool for validate inps I think.
Francois
Posted: Thu May 15, 2003 4:21 pm
by mahlemiut
That error won't appear if there's an NVRAM problem, unless maybe if it's analogue game. There shouldn't be any issue with decrypting frames in any digital games, unless something's gone really screwy...
