Page 1 of 1

AlphaXMAME Queries & Notes

Posted: Fri Apr 25, 2003 7:23 am
by Barthax
Some AlphaXMAME questions:
AlphaXMAME or XAlphaMAME? It's AlphaDMAME, AlphaMAME32, just thought it'd be more in-keeping as AlphaXMAME & not XAlphaMAME. :) Petty, I know. :D

mahlemiut posted this on the 18th April, is this the cut-off date for normal XMAME recordings in terms of AlphaMAME blocking?


Some AlphaXMAME Notes:

The prefix that AlphaXMAME is using for it's files is the XMAME default, or /usr/local/share/xmame.
SuSe users should note that the default install for their distribution is /usr/share/games/xmame. To make xalphamame.x11 function with a recent SuSe distro (8.0 & 8.1 tested), use the following command as root:
ln -s /usr/share/games/xmame /usr/local/share/xmame

If you get an error such as:
Error: Couldn't initialise Xv port
Then run xalphamame.x11 with the -noxv option.

Re: AlphaXMAME Queries & Notes

Posted: Fri Apr 25, 2003 7:38 am
by mahlemiut
Barthax wrote:Some AlphaXMAME questions:
AlphaXMAME or XAlphaMAME? It's AlphaDMAME, AlphaMAME32, just thought it'd be more in-keeping as AlphaXMAME & not XAlphaMAME. :) Petty, I know. :D
Yes, very petty. :) Do note that I put "DOS AlphaMAME" in the versions list, and not "AlphaDOSMAME"
Barthax wrote:mahlemiut posted this on the 18th April, is this the cut-off date for normal XMAME recordings in terms of AlphaMAME blocking?
I'd suggest that there still be no blocking of xmame inps, for all those poor unfortunates that use some version of Unix, or more particularly, non-x86 systems. Like MacOS X. :)

Re: AlphaXMAME Queries & Notes

Posted: Fri Apr 25, 2003 1:09 pm
by Chad
mahlemiut wrote:I'd suggest that there still be no blocking of xmame inps, for all those poor unfortunates that use some version of Unix, or more particularly, non-x86 systems. Like MacOS X. :)
you mean you're not going to cross compile it for motorolla? :) i concur, especially until more testing is done, i had some strange slowdowns when playing some games, still could have been my crappy dual proc.

Posted: Fri Apr 25, 2003 2:33 pm
by LN2
Well, it's xmame, not mamex...so to be consistent xalphamame seems fine to me.


I see the point of just shoving "alpha" in front of all of the names though.

I think that makes you look closer at the exact name to see what version it really is.

alphadmame vs alphaxmame

You can more easily see the difference as

dalphamame and xalphamame

in a quick skim.

Yes, it's petty though so don't sweat it.

Re: AlphaXMAME Queries & Notes

Posted: Fri Apr 25, 2003 4:10 pm
by mahlemiut
Chad wrote:you mean you're not going to cross compile it for motorolla? :) i concur, especially until more testing is done, i had some strange slowdowns when playing some games, still could have been my crappy dual proc.
You mean that it would be possible for me to compile a PPC executable for MacOS X? Cool. :)

As for slowdowns, yes, I've had some long standing speed problems with hardware stretching. Disable it (-noxv) and it should run around about as fast as any DOS or Win32 version. Although, there is some issue with the Nichibutsu mahjong games, which could be compiler problems. I'd use GCC 3.2.1, but I'm a lazy-ass, and got the binary RPMs, which I can't install, until I install the latest version of RPM. Which won't install. Go figure. :?

Posted: Fri Apr 25, 2003 4:58 pm
by Chad
yeah, you didn't know that? there's more stuff to download from mingw, i think you'll need the motorolla linker and some cross compiling attachments to gcc but it'is possible... You might still run into API porting issues like the X interfaces might be slightly different, it's much easier to cross compile a helo world program... But it can be done (i did initially say it as a joke since it would involve a lot of work :)

Posted: Fri Apr 25, 2003 10:45 pm
by mahlemiut
Ok, I didn't know that it was possible with GCC. I do know that XMAME can be compiled directly on MacOS X, but hardware acceleration support seems to be seriously lacking in it's X server. I guess I have some research to do. :)