Twinbee Yahhoo split suggestion
Moderator: BBH
Twinbee Yahhoo split suggestion
In Twinbee Yahhoo!, you have a choice of mode - Practice, Normal, or Special.
Practice - Plays just the first three stages. Pretty easy difficulty.
Normal - Plays all six stages. Normal difficulty.
Special - Same as Normal, but MUCH harder, and all bonuses are doubled.
My suggestion - add a split for Special mode only, as I feel it's unfair that using special mode to get more points when you get only half as far.
Any comments?
Practice - Plays just the first three stages. Pretty easy difficulty.
Normal - Plays all six stages. Normal difficulty.
Special - Same as Normal, but MUCH harder, and all bonuses are doubled.
My suggestion - add a split for Special mode only, as I feel it's unfair that using special mode to get more points when you get only half as far.
Any comments?
- Barry Rodewald
MARP Assistant Web Maintainer

MARP Assistant Web Maintainer

But as Special Mode if a lot more difficult, wouldn't the extra points be justified?
This sounds like the game has a good scoring system - where you get a higher bonus for harder levels, whereas most other games (e.g. Pop 'n' Pop) give you the same points for a more difficult level, meaning that you can score more points in Normal mode than you can in Hard (which is a bit silly, really)! I vote to keep the game's scoring system - unless the levels are really that different that is...
Kranser.
This sounds like the game has a good scoring system - where you get a higher bonus for harder levels, whereas most other games (e.g. Pop 'n' Pop) give you the same points for a more difficult level, meaning that you can score more points in Normal mode than you can in Hard (which is a bit silly, really)! I vote to keep the game's scoring system - unless the levels are really that different that is...
Kranser.
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Defcon=5
but I certain the winner of special course will win all 3 levels.
Should spilt.Skyline wrote:Well in Special mode there's more crap flying around the screen than on normal...more crap onscreen = more points...Plus Practice mode dosen't have a multiplier on bells/fruit like normal/special does. Maybe a split for all three levels..?
but I certain the winner of special course will win all 3 levels.
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If you want.Novice wrote:Defcon=6Skyline wrote:Err..the winner of Special Course will win Special Course. Because the Courses would be split.Novice wrote:Should spilt.
but I certain the winner of special course will win all 3 levels.![]()
Why...you're planning to 0wn teh sk00rz?

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Re: RE
Defcon= 6
How to get a good score at Sexy paroius.
very simple.
1 no-miss
2 all clear
3 qualify all norms.
just you do these 3, four million points bonus are yours.
and this bonus promise 5-6 million points.
no one say such score as poor.
If I have enough time.....QRS wrote:Yeah go ahead Hisa! Always nice to see some l33t recordings
You might as well teach us some Sexy parodius skills too!!
QRS
How to get a good score at Sexy paroius.
very simple.
1 no-miss
2 all clear
3 qualify all norms.
just you do these 3, four million points bonus are yours.
and this bonus promise 5-6 million points.
no one say such score as poor.
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up !
Since this game was choosed for the Shmups' tournament, I've learned a little about it.
It seems the practice mode can go more far than level 3 (level 5 I think). I've an INP (not recorded by me) which proves it. The player scores 7M+ in practice mode.
I don't know if there's a condition or something so that practice mode continues, I couldn't notice it watching the INP.
Scoring is also much more easier in practice mode than normal :
To score, you need to get bells you already have enough of (can be blue, grey, green, red or pink bells. Yellow bells give less score than the others).
Bells change colors when they're shot.
In normal mode, after 5 bells were shot, the last bell shot changes colors. Any bell which takes the 1st, 2nd, 3rd or 4th shot see its color going back to yellow --> bad.
In pratice mode it's different, bells can handle several shots and stay the same color, so, it's much, much easier to get the +50,000 points bonuses.
Since this game was choosed for the Shmups' tournament, I've learned a little about it.
It seems the practice mode can go more far than level 3 (level 5 I think). I've an INP (not recorded by me) which proves it. The player scores 7M+ in practice mode.
I don't know if there's a condition or something so that practice mode continues, I couldn't notice it watching the INP.
Scoring is also much more easier in practice mode than normal :
To score, you need to get bells you already have enough of (can be blue, grey, green, red or pink bells. Yellow bells give less score than the others).
Bells change colors when they're shot.
In normal mode, after 5 bells were shot, the last bell shot changes colors. Any bell which takes the 1st, 2nd, 3rd or 4th shot see its color going back to yellow --> bad.
In pratice mode it's different, bells can handle several shots and stay the same color, so, it's much, much easier to get the +50,000 points bonuses.
I have (or rather, had, not sure if I still have it) a 9M+ INP from long ago, done in practice mode. You can completely finish the game in practice mode, you just have to finish stage 3 with 50 or more bells lined up on the player's side of the screen. ie: Try not to miss any! Bell colour is irrelevant for this.
Now, all clear special mode would be awesome to see...
Now, all clear special mode would be awesome to see...

- Barry Rodewald
MARP Assistant Web Maintainer

MARP Assistant Web Maintainer
