Twinbee Yahhoo split suggestion

Discussion about MARP's regulation play

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mahlemiut
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Twinbee Yahhoo split suggestion

Post by mahlemiut »

In Twinbee Yahhoo!, you have a choice of mode - Practice, Normal, or Special.

Practice - Plays just the first three stages. Pretty easy difficulty.

Normal - Plays all six stages. Normal difficulty.

Special - Same as Normal, but MUCH harder, and all bonuses are doubled.

My suggestion - add a split for Special mode only, as I feel it's unfair that using special mode to get more points when you get only half as far.

Any comments?
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Post by kranser »

But as Special Mode if a lot more difficult, wouldn't the extra points be justified?

This sounds like the game has a good scoring system - where you get a higher bonus for harder levels, whereas most other games (e.g. Pop 'n' Pop) give you the same points for a more difficult level, meaning that you can score more points in Normal mode than you can in Hard (which is a bit silly, really)! I vote to keep the game's scoring system - unless the levels are really that different that is...

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Post by sikraiken »

IMO, I think we should split Normal and Special modes.
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Post by ***PL*** »

Kranser brings up a good point -- special mode could be considered hard mode.

However, if you can only go three stages, then that is a limitation that needs consideration.

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Post by Skyline »

Well in Special mode there's more crap flying around the screen than on normal...more crap onscreen = more points...Plus Practice mode dosen't have a multiplier on bells/fruit like normal/special does. Maybe a split for all three levels..?
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Post by Novice »

Defcon=5
Skyline wrote:Well in Special mode there's more crap flying around the screen than on normal...more crap onscreen = more points...Plus Practice mode dosen't have a multiplier on bells/fruit like normal/special does. Maybe a split for all three levels..?
Should spilt.
but I certain the winner of special course will win all 3 levels.
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Post by Skyline »

Novice wrote:Should spilt.
but I certain the winner of special course will win all 3 levels.
Err..the winner of Special Course will win Special Course. Because the Courses would be split. 8O
Why...you're planning to 0wn teh sk00rz?
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Post by mahlemiut »

Only Special mode has virtually all points doubled. Practice and Normal are more or less the same, other than Practice having only the first three stages, and maybe being slightly easier.
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Post by Novice »

Defcon=6
I did not found good shooting games for a year.
0.67 is very cool.
Last edited by Novice on Wed Apr 09, 2003 8:54 pm, edited 1 time in total.
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Post by Novice »

Novice wrote:Defcon=6
Skyline wrote:
Novice wrote:Should spilt.
but I certain the winner of special course will win all 3 levels.
Err..the winner of Special Course will win Special Course. Because the Courses would be split. 8O
Why...you're planning to 0wn teh sk00rz?
If you want. :D
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RE

Post by QRS »

Yeah go ahead Hisa! Always nice to see some l33t recordings :)
You might as well teach us some Sexy parodius skills too!!

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Post by sikraiken »

.....you'll see my wrath come next week (when school and sickness will finally not burden me). 8)
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Re: RE

Post by Novice »

Defcon= 6
QRS wrote:Yeah go ahead Hisa! Always nice to see some l33t recordings :)
You might as well teach us some Sexy parodius skills too!!

QRS
If I have enough time.....
How to get a good score at Sexy paroius.

very simple.

1 no-miss
2 all clear
3 qualify all norms.
just you do these 3, four million points bonus are yours.
and this bonus promise 5-6 million points.
no one say such score as poor.
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Post by Kaede »

up !

Since this game was choosed for the Shmups' tournament, I've learned a little about it.

It seems the practice mode can go more far than level 3 (level 5 I think). I've an INP (not recorded by me) which proves it. The player scores 7M+ in practice mode.
I don't know if there's a condition or something so that practice mode continues, I couldn't notice it watching the INP.

Scoring is also much more easier in practice mode than normal :
To score, you need to get bells you already have enough of (can be blue, grey, green, red or pink bells. Yellow bells give less score than the others).
Bells change colors when they're shot.
In normal mode, after 5 bells were shot, the last bell shot changes colors. Any bell which takes the 1st, 2nd, 3rd or 4th shot see its color going back to yellow --> bad.
In pratice mode it's different, bells can handle several shots and stay the same color, so, it's much, much easier to get the +50,000 points bonuses.
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Post by mahlemiut »

I have (or rather, had, not sure if I still have it) a 9M+ INP from long ago, done in practice mode. You can completely finish the game in practice mode, you just have to finish stage 3 with 50 or more bells lined up on the player's side of the screen. ie: Try not to miss any! Bell colour is irrelevant for this.

Now, all clear special mode would be awesome to see... :)
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