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Tattoo Assassins

Posted: Mon Apr 07, 2003 4:56 pm
by Mr. Kelly R. Flewin
Well let the carnage begin! Even without sound it runs to slow on my system.. so I know Alphamame32 .67 will give the same problem.. but.. I must say.. I am going to be curious to see recordings for this one.

I took a look on Gamefaqs and noticed that there IS a guide to the game, BUT... it's VERY incomplete... no fatals listed...

When playing the game [slow as hell as it was], when I did a fatal and before it went on, it mentioned "You have seen 17 out of 224 Fatalities" [and sometimes it mentions 5, hell once it said 3!]... soooooo I am going to be REALLY interested to see how many fatalities are suddenly going to be found... I wouldn't be surprised if BBH played and in his recording we see "You have seen 224 out of 224 fatalities"... wait... he wouldn't play something so... blech... hell... even Blood Storm was a bit more fun then this.. [and at least that runs on my pc ^^]...

Anyone who cares to share any fatality knowledge, keep this thread alive, and maybe we can disect this.. horrid game so no more curiousity remains.

For anyone curious to the keys... there are 6 of them...

Button 1 & Button 4 = High & Low Punch
Button 2 = Fatality Button/Weaponry Button
Button 5 = Block
Button 3 & Button 6 = High & Low Kick


Btw... it doesn't have the words fatality or anything posted when you do one... for obvious reasons,... I did pull off a Nudality... and.. that was freaking scary shizen....


Kelly

RE

Posted: Mon Apr 07, 2003 7:07 pm
by QRS
I think that BBH has already finished that game with some nice bowlingball fatalities :)

Posted: Mon Apr 07, 2003 8:41 pm
by Haze
i doubt there really are that many fatalities, some characters i couldn't seem to do more than 1 with .. also note the number of ones you've seen seems to be random.

its a prototype, I think they probably planned on having that many (or it was just a marketing gimmick) but never actually finished them ;-)

Posted: Mon Apr 07, 2003 9:57 pm
by BBH
First of all, the game runs way too slow on my computer, so I can't upload any .inps for it... but I did mess around with it a little at the slow speed I could get.

Secondly, after all had been said about the game and about how terrible it looked, I have to say... it's not as mind-numbingly terrible as I expected. It's certainly not anywhere near the level of crappiness set by Fight Fever (INCEBO COIN!). I mean really, it's just a clone of Mortal Kombat. they copied the button layout exactly, except they added that additional button that activates an automatic special move that you can choose. So if you know how to play MK, you can pick up on this no problem. (had this game actually been released, I'm sure Midway would have sued Data East over it being too similar. much like Capcom sued them over Fighter's History.)

The "You have seen xxx out of 224 fatalities" does appear to be completely and totally random. I used a save state and did the same one twice in a row at the same spot, and it gave me a different number each time... and even if it did work, how would the game know a player has seen that many? or is it just going by how many have been done on the machine? I don't know.... either way, it makes no sense.

The "bowling ball" fatality rules, I think it's a generic one that anybody can do. I just mashed the extra "Tattoo" button or whatever it's called with some joystick movements and could get it to come out for anyone.

Image

I found this too through some random pressing using Tak... oh god, a two-headed Barney!!

Image

I found some other stuff too, but don't have any pictures uploaded... I did manage to find two fatalities for Karla Keller (the Nancy Kerrigan ripoff), one used HP and the other used LP... I think... I'll use another savestate sometime and see if I can reproduce those.

I also managed to finish the game with Karla (sheesh, just like MK1, you can get through the game doing pretty much nothing but jump kicks), and the ending screen was all garbled. I doubt it was an emulation error, it was probably more a matter of the game not being finished and so the endings weren't done. (although it did have a picture of her wearing Mickey Mouse ears... umm)

As stupid and silly as this game is, I'm always fascinated by prototype games that don't get released. A game that never saw the light of day, now preserved forever. :D It makes me wonder how many of the fatalities in this game will actually be discovered. And yes, I'm sure that a lot of the fatalities did not make it into this prototype version. Look at MK2, it was missing tons of stuff in the early revisions. It wasn't until 2.1 that most of the finishing moves were in the game, although it was still missing a few that weren't added until 3.1 (like Shang Tsung Kintaro morph). So how much stuff is actually in the emulated version of Tattoo Assassins? We may not ever know 100% of the answer. But I just can't help but wonder.

Posted: Tue Apr 08, 2003 3:18 am
by Mr. Kelly R. Flewin
BBH wrote:The "bowling ball" fatality rules, I think it's a generic one that anybody can do. I just mashed the extra "Tattoo" button or whatever it's called with some joystick movements and could get it to come out for anyone.

I also managed to finish the game with Karla (sheesh, just like MK1, you can get through the game doing pretty much nothing but jump kicks), and the ending screen was all garbled. I doubt it was an emulation error, it was probably more a matter of the game not being finished and so the endings weren't done. (although it did have a picture of her wearing Mickey Mouse ears... umm)

Okay... that was messed up... the bowling ball fatality I can figure... but 2 headed Barney?! that's just ^%$^$#% evil!!! I wanna see the Delorean Fatality though ;)

And Karla's ending? I saw the same thing this afternoon and I went... "Wtf? She beat the game, and went to Disney World?! I smell lawsuit"

Ah well ^^ Time to try and create a BETTER faq for this game... better then the one currently on Gamefaqs

Kelly

Posted: Tue Apr 08, 2003 2:39 pm
by Chad
hey bbh, even though the scores MAY be blocked for speed issues, i (and proly others) would sure like seeing those regular mame fatalities in action... submit em anyway, if you can stand playing it some more and having your leader board score get a little closer to phils :)

actually since this game is going to be slow for most people then nobody would proly enter a qualified blocking tgmame recording for it...

Posted: Wed Apr 09, 2003 5:36 am
by BBH
I don't care about the leaderboard, I just don't like seeing scores get lowered because they weren't using a certain version of MAME.

but anyways, I'm not going to mess with this game any more until I actually have a computer that can run it well. Playing in slow motion is not fun.

Posted: Wed Apr 09, 2003 1:37 pm
by Chad
i have to agree it's sad to reduce good scores, but on the other hand it does a nice job rewarding players for using a version that is currently known impossible to cheat with.

Posted: Thu Apr 10, 2003 12:18 pm
by zlk
Chad, is cheating THAT big of a problem at marp? I understand that an editor might want a player to use tgmame, if that player suddenly puts up 30 1st place scores. However, many games do not record properly with sound in the modern versions of mame, play a lot slower, or simply don't work at all.

For example: Someone could play hang-on in tgmame66 where the bike disappears quite frequently. They could score 1000, then quit. This would essentially discourage people from playing hangon because it works properly in version 36, but doesn't work in more modern versions.

Posted: Thu Apr 10, 2003 1:47 pm
by Chad
the answer to the question is: we don't know for sure if cheating is a big deal at marp. anyone "could" cut and paste an inp together with an insecure mame and not be a good player at all, if you ask if that has happened, the answer would be yes it has. I think it's better to offend the newbies and make them play a few more games (how big of a punishment is that????), rather than to have a brilliant legal score get raped because some newbie cheated and won't admit they did and we can't prove it.

Posted: Fri Apr 18, 2003 3:08 am
by BBH
oops, I forgot about the No linking thing. check out the Fatality FAQ here:

http://www.gamefaqs.com/coinop/arcade/game/3774.html