irrmaze scoring rules
Posted: Wed Feb 12, 2003 4:05 pm
MARP currently already has special rules for this game but I propose they be revised.
Players currently score 1 point per checkpoint or goal reached. If you complete the game that's 9 points.
I played this game for the very first time yesterday. I played it once using continues just to see the entire game, then I started a new game recording and finished it in my first real attempt playing the game.
Given how simple overall it is to finish this game having all that finish tied at 1st with 9 pts each getting 100pts seems too easy. It's an easy 100 pts. It's almost like saying all that finish Pole Position are tied for first with 100pts each. It's as easy to finish this maze game as it is to race Pole Position to the finish...about same time also!
Given you have special rules already why don't you also base it on the time to complete?
You could have some simple formula like 500 points per checkpoint or goal reached except the final goal that would be worth 6000 points, completing the game. Then subtract off from that 10*seconds for those that actually complete the race.
Under this if someone just got through 6 checkpoints/goals they would get 3,000 pts. Someone that completed the course in 5:00.74 would get 10,000 points for completing(8*500+6000 for the last goal) minus points based on their time.
10,000- (10*300.74secs)==6,993 points.
The game at the end shows a final screen that displays the total time to race very clearly to even a 100th of a second.
This would make the game much more interesting plus more skill based as those with the best skills would be able to complete it faster.
The 6000 pts for the final goal are so even someone that completes the course but takes quite a long time to do it still gets a higher score than someone that doesn't complete the maze.
The current submitted scores allow for readjust of the score as well cuz the couple that finished it posted their times. A confirmer can always watch to confirm and get the time that way also.
This formula is easy to follow also. You could say if you don't complete the game you get 500 points per checkpoint/goal reached. If you complete the game your score is
10,000 - (10*seconds to complete) = final score
I have found for this game if others play it though do not pop a credit and instantly start a game when recording. Let it do that little neogeo graphic spin thing and show the splash screen for the game before you pop a credit. I have found if you pop a credit quickly on playback it ends up just going into service mode! ahhh!
Give the game the extra few seconds to run before you pop a credit.
Hopefully if others agree some poll can be taken or the editors just agree among themselves and just adopt it or something similar.
Players currently score 1 point per checkpoint or goal reached. If you complete the game that's 9 points.
I played this game for the very first time yesterday. I played it once using continues just to see the entire game, then I started a new game recording and finished it in my first real attempt playing the game.
Given how simple overall it is to finish this game having all that finish tied at 1st with 9 pts each getting 100pts seems too easy. It's an easy 100 pts. It's almost like saying all that finish Pole Position are tied for first with 100pts each. It's as easy to finish this maze game as it is to race Pole Position to the finish...about same time also!
Given you have special rules already why don't you also base it on the time to complete?
You could have some simple formula like 500 points per checkpoint or goal reached except the final goal that would be worth 6000 points, completing the game. Then subtract off from that 10*seconds for those that actually complete the race.
Under this if someone just got through 6 checkpoints/goals they would get 3,000 pts. Someone that completed the course in 5:00.74 would get 10,000 points for completing(8*500+6000 for the last goal) minus points based on their time.
10,000- (10*300.74secs)==6,993 points.
The game at the end shows a final screen that displays the total time to race very clearly to even a 100th of a second.
This would make the game much more interesting plus more skill based as those with the best skills would be able to complete it faster.
The 6000 pts for the final goal are so even someone that completes the course but takes quite a long time to do it still gets a higher score than someone that doesn't complete the maze.
The current submitted scores allow for readjust of the score as well cuz the couple that finished it posted their times. A confirmer can always watch to confirm and get the time that way also.
This formula is easy to follow also. You could say if you don't complete the game you get 500 points per checkpoint/goal reached. If you complete the game your score is
10,000 - (10*seconds to complete) = final score
I have found for this game if others play it though do not pop a credit and instantly start a game when recording. Let it do that little neogeo graphic spin thing and show the splash screen for the game before you pop a credit. I have found if you pop a credit quickly on playback it ends up just going into service mode! ahhh!
Give the game the extra few seconds to run before you pop a credit.
Hopefully if others agree some poll can be taken or the editors just agree among themselves and just adopt it or something similar.