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Re: K7 - Round 1 - Part 1 - Golden Axe (goldnaxj) no magic rule

Posted: Tue Sep 23, 2008 7:17 am
by destructor
GHEMANT wrote:BBH is missed! :cry: and Destructor?
Sorry, no time for me in this Knockout. Very good classic arcade game for first round.

Re: K7 - Round 1 - Part 1 - Golden Axe (goldnaxj) no magic rule

Posted: Tue Sep 23, 2008 8:30 am
by GHEMANT
destructor wrote:
GHEMANT wrote:BBH is missed! :cry: and Destructor?
Sorry, no time for me in this Knockout.
Oh nooooo :? :cry:

Re: K7 - Round 1 - Part 1 - Golden Axe (goldnaxj) no magic rule

Posted: Tue Sep 23, 2008 8:33 am
by destructor
I watched The_Pro replay. After 20 years I see now how this game is simple and easy :lol:

Re: K7 - Round 1 - Part 1 - Golden Axe (goldnaxj) no magic rule

Posted: Tue Sep 23, 2008 8:53 am
by BBH
GHEMANT wrote:BBH is missed! :cry: and Destructor?
jesus it's only been a few days, and I've been busy with other things.

Re: K7 - Round 1 - Part 1 - Golden Axe (goldnaxj) no magic rule

Posted: Tue Sep 23, 2008 1:46 pm
by verty
Seeing as The_Pro showed us his "secret" technique for dropping that third skeleton in the pit, it is probably right that I show the 2 secrets I found (although Ghemant knew one of them). I didn't want to mess up Ghemant's impossible challenge by revealing stuff that he was keeping secret, but he more recently gave enough information (3 techniques: 3pts, 7.5pts, 18pts) for us to figure them out more easily.

Anyway, watch my latest recording to see the first 2 of those.

Re: K7 - Round 1 - Part 1 - Golden Axe (goldnaxj) no magic rule

Posted: Tue Sep 23, 2008 2:22 pm
by The_Pro
Knew about the level 2 amazon, thought about second but couldn't (still can't) make it work. No idea on the third, maybe something about animals.

Re: K7 - Round 1 - Part 1 - Golden Axe (goldnaxj) no magic rule

Posted: Tue Sep 23, 2008 3:38 pm
by The_Pro
Thought I had it, but I fail at counting.

Re: K7 - Round 1 - Part 1 - Golden Axe (goldnaxj) no magic rule

Posted: Tue Sep 23, 2008 4:08 pm
by verty
No idea on the third, maybe something about animals.
I had a few ideas, but none of them seemed to work. I figure the extra points must be from either dropping more bodies in the pit or from killing some enemies multiple times.

I can't see anyone else to throw into a pit. I had thought about the first black clubman on stage 4 because there are two big steps before him and I thought that perhaps falling that far would count as falling out the screen, but it doesn't look like that works. I had thought about getting the extra guy on stage 2 to walk off the edge after the amazon, but the game teleports enemies back if they go too far. I also thought about throwing the amazon on stage 1 off the stage from that raised platform, but there is an invisible wall there.

About killing enemies multiple times, the throw doesn't kill the enemy until they land. I thought perhaps there was a way to throw the enemy and then score a killing hit, perhaps with a headbutt or roll attack, but the body goes too far, too fast. I thought about throwing the enemy into a wall so it doesn't go too far, but that doesn't work either.

About animals, I thought about getting an enemy to shoot a fireball and throwing someone into the fireball, but enemy projectiles go through other enemies so I don't expect that to work, although I haven't tried it. I thought about using the blue dragon to do a charge and then flame, perhaps the flame would strike a second killing blow, possibly using a wall, but didn't have much luck there. I also thought about using the chicken leg to charge and sweep those big brothers for a second killing blow, but I have no will left to test such things.

So I'm pretty much out of ideas about where to find extra points.

Re: K7 - Round 1 - Part 1 - Golden Axe (goldnaxj) no magic rule

Posted: Tue Sep 23, 2008 5:03 pm
by INNUENDO
verty wrote:
No idea on the third, maybe something about animals.
I had a few ideas, but none of them seemed to work. I figure the extra points must be from either dropping more bodies in the pit or from killing some enemies multiple times.

I can't see anyone else to throw into a pit. I had thought about the first black clubman on stage 4 because there are two big steps before him and I thought that perhaps falling that far would count as falling out the screen, but it doesn't look like that works. I had thought about getting the extra guy on stage 2 to walk off the edge after the amazon, but the game teleports enemies back if they go too far. I also thought about throwing the amazon on stage 1 off the stage from that raised platform, but there is an invisible wall there.

About killing enemies multiple times, the throw doesn't kill the enemy until they land. I thought perhaps there was a way to throw the enemy and then score a killing hit, perhaps with a headbutt or roll attack, but the body goes too far, too fast. I thought about throwing the enemy into a wall so it doesn't go too far, but that doesn't work either.

About animals, I thought about getting an enemy to shoot a fireball and throwing someone into the fireball, but enemy projectiles go through other enemies so I don't expect that to work, although I haven't tried it. I thought about using the blue dragon to do a charge and then flame, perhaps the flame would strike a second killing blow, possibly using a wall, but didn't have much luck there. I also thought about using the chicken leg to charge and sweep those big brothers for a second killing blow, but I have no will left to test such things.

So I'm pretty much out of ideas about where to find extra points.
Verty, please, what is your nick on marp site? I want to watch your inp.

Re: K7 - Round 1 - Part 1 - Golden Axe (goldnaxj) no magic rule

Posted: Tue Sep 23, 2008 5:45 pm
by sawys
INNUENDO wrote:
verty wrote:
No idea on the third, maybe something about animals.
I had a few ideas, but none of them seemed to work. I figure the extra points must be from either dropping more bodies in the pit or from killing some enemies multiple times.

I can't see anyone else to throw into a pit. I had thought about the first black clubman on stage 4 because there are two big steps before him and I thought that perhaps falling that far would count as falling out the screen, but it doesn't look like that works. I had thought about getting the extra guy on stage 2 to walk off the edge after the amazon, but the game teleports enemies back if they go too far. I also thought about throwing the amazon on stage 1 off the stage from that raised platform, but there is an invisible wall there.

About killing enemies multiple times, the throw doesn't kill the enemy until they land. I thought perhaps there was a way to throw the enemy and then score a killing hit, perhaps with a headbutt or roll attack, but the body goes too far, too fast. I thought about throwing the enemy into a wall so it doesn't go too far, but that doesn't work either.

About animals, I thought about getting an enemy to shoot a fireball and throwing someone into the fireball, but enemy projectiles go through other enemies so I don't expect that to work, although I haven't tried it. I thought about using the blue dragon to do a charge and then flame, perhaps the flame would strike a second killing blow, possibly using a wall, but didn't have much luck there. I also thought about using the chicken leg to charge and sweep those big brothers for a second killing blow, but I have no will left to test such things.

So I'm pretty much out of ideas about where to find extra points.
Verty, please, what is your nick on marp site? I want to watch your inp.
http://marp.retrogames.com/index.cgi?mo ... xlines=999

Re: K7 - Round 1 - Part 1 - Golden Axe (goldnaxj) no magic rule

Posted: Tue Sep 23, 2008 6:31 pm
by verty
Thanks, sawys. I probably should have attached the inp to make it easier to find. In fact, I'll do that now, although this is not a new submission and does not need to be processed.

Re: K7 - Round 1 - Part 1 - Golden Axe (goldnaxj) no magic rule

Posted: Tue Sep 23, 2008 6:34 pm
by INNUENDO
Thanks, Sawys and Verty. :)

Re: K7 - Round 1 - Part 1 - Golden Axe (goldnaxj) no magic rule

Posted: Wed Sep 24, 2008 2:09 am
by GHEMANT
Out of leaderboard (for now)

In last replay SFCHAMP claimed 3,625pts. Correct score is 1290!!
in last replay RichyS claimed 950pts. Correct score is 525!!

Re: K7 - Round 1 - Part 1 - Golden Axe (goldnaxj) no magic rule

Posted: Wed Sep 24, 2008 4:40 am
by SFCHAMPION
GHEMANT wrote:Out of leaderboard (for now)

In last replay SFCHAMP claimed 3,625pts. Correct score is 1290!!
in last replay RichyS claimed 950pts. Correct score is 525!!
Thanks Gemant it was a wrong file, now i've tried to put the right one but i get some kind of error that does not allow me to send the "same" score what i have to do?


Thanks! ;)

Re: K7 - Round 1 - Part 1 - Golden Axe (goldnaxj) no magic rule

Posted: Wed Sep 24, 2008 4:53 am
by destructor
SFCHAMPION wrote:
GHEMANT wrote:Out of leaderboard (for now)

In last replay SFCHAMP claimed 3,625pts. Correct score is 1290!!
in last replay RichyS claimed 950pts. Correct score is 525!!
Thanks Gemant it was a wrong file, now i've tried to put the right one but i get some kind of error that does not allow me to send the "same" score what i have to do?


Thanks! ;)
If your old score is 1290 then:
1. Prepare your new replay to send, in field "SCORE" write 1291
2. Submit new score
3. Click "EDIT" and change score from 1291 to 1290.