K6 - Round 1 - Part 2 - Pole Position II (test track)
Moderator: Knockout Coordinators
Since I keep getting error messages when trying to submit, here's another score upload.
I think I may finally have the hang of this.
I think I may finally have the hang of this.
- Attachments
-
- jfp_polepos2-test_31910_wolf119.zip
- (30.59 KiB) Downloaded 440 times
"We are the music-makers, and we are the dreamers of dreams." - Willy Wonka
There's also the opening acceleration trick.
Start the qualification OR race in high gear. Then accelerate to 110s km/h. Then switch to low gear, waiting until you reach the 230s. Then switch back to high gear.
You'll shave about one second off your qualification time... VERY important when getting Pole Position and 2,000 VALUABLE points.
Start the qualification OR race in high gear. Then accelerate to 110s km/h. Then switch to low gear, waiting until you reach the 230s. Then switch back to high gear.
You'll shave about one second off your qualification time... VERY important when getting Pole Position and 2,000 VALUABLE points.
Gameboy9 - Founder and coordinator of MARP Time Trials and Olympiad
Founder - Home Action Replay Page - http://www.homeactionreplay.org
http://gameboy9.marpirc.net
Founder - Home Action Replay Page - http://www.homeactionreplay.org
http://gameboy9.marpirc.net
Strange, as Windows has no issue with it, nor does the standard unzip in Linux (which the server also uses). Maybe ZTNet needs to upgrade their version?alkey wrote:Since I keep getting error messages when trying to submit, here's another score upload.
What do you use to compress inps?
- Barry Rodewald
MARP Assistant Web Maintainer

MARP Assistant Web Maintainer

Lol ^^dbh wrote:Ok, I was wrong. I actually managed to finish all four lapsdbh wrote:I definitely will NOT be one of these people.
And, I got almost exactly 10K more than my previous submission which is almost exactly the score Sawys had listed for me before. Maybe Sawys is psychic??
I wanted to encourage and motivate you unconsciously

Sawys is Sébastien GIRAUD, admin of MAMESCORE, member of MARP, TWIN GALAXIES, RETRO UPRISING and ex-member of JVRM 

I just use Windows to compress. I had no problems with Pang submissions by the way. May just be something goofy happening.mahlemiut wrote:Strange, as Windows has no issue with it, nor does the standard unzip in Linux (which the server also uses). Maybe ZTNet needs to upgrade their version?alkey wrote:Since I keep getting error messages when trying to submit, here's another score upload.
What do you use to compress inps?
"We are the music-makers, and we are the dreamers of dreams." - Willy Wonka
Solution:alkey wrote:Gaplus wrote:60530..
Why the submit option write "some kind of error with the zip file - couldn't unzip it
quote]
I had the same problem. Here's my first try.
us they do not have any to be spaces(blank) before of after the name game in our case polepos2-test.
therefore it works!!!

cmon, you guys don't know the higher speed trick?
I have not gotten it to a science...but when you reach somewhere near 370-375 kph...you INTENTIONALLY just barely scrape the edge of the road or very edge of water or come extremely close to a car when passing it and it throws you into that "hyper gear" as I call it.
what is more insane....only done and seen it once though...is if you can manage to max out that "gear"...and repeat the same thing...you get yet another gear that is so so fast you will crash on the next turn unless you do brake down...but then you have lost that extreme gear....so it has little use.
but yeah, should be able to get over 400kph.
I did not know about the start trick though in high gear....I will have to try that one.
I did know(maybe same actually) of one where you flip back and forth from high to low then to high again after a crash to get back up to speed must faster....maybe it's the same trick...just not explained as well as above. P
I have not gotten it to a science...but when you reach somewhere near 370-375 kph...you INTENTIONALLY just barely scrape the edge of the road or very edge of water or come extremely close to a car when passing it and it throws you into that "hyper gear" as I call it.
what is more insane....only done and seen it once though...is if you can manage to max out that "gear"...and repeat the same thing...you get yet another gear that is so so fast you will crash on the next turn unless you do brake down...but then you have lost that extreme gear....so it has little use.
but yeah, should be able to get over 400kph.
I did not know about the start trick though in high gear....I will have to try that one.
I did know(maybe same actually) of one where you flip back and forth from high to low then to high again after a crash to get back up to speed must faster....maybe it's the same trick...just not explained as well as above. P
uuuh, hp's are played at least at TG settings as well.The TJT wrote:At Marp, TG settings should be banned at parent, Namco romset now. Perhaps at all romsets and tracks, since HP has some kick-a*s scores at default settings here. Phil?
Notice how at default Redstar's time is actually a tad better than hp yet the score substantially lower....cuz at default...is easier setting...less cars to pass.
Redstar has an awesome time...anything sub-200 is awesome....but at TG settings that would be harder....but you don't have to be as fast to bear his score then. makes about 1800-2000 points difference on the settings.
I think TG settings are fine and should be allowed in general....see more amazing racing that way...lots more traffic and lane changing going on...in terms of MARP leaderboard....but of course not for this contest....make sure it's default.
you can easily telf if default used by just comparing score and total race time. 200 points per second..so someone 1 second faster will have that 200 more points...plus maybe a couple more cars passed so likely about 300 points higher. if you see 1 second faster and 2000 more points...then they used more difficult settings...so 40 more cars passed.
- Phil Lamat
- Regulation Coordinator
- Posts: 2076
- Joined: Wed Mar 06, 2002 9:19 am
Well, according to Marp's rules, it's hard to DQ hp's input because it has been played with harder settings.The TJT wrote:At Marp, TG settings should be banned at parent, Namco romset now. Perhaps at all romsets and tracks, since HP has some kick-a*s scores at default settings here. Phil?
Or maybe we can make a split to separate default & TG ?
Question : is there a simple way to see if an input has been played with default or TG ?
After the INP has ended, push F2 to go to service mode. Not entirely sure if DIP switches would revert back to normal after playback though. Certainly to could try to pause at the instant the DIP settings are displayed during startup, if you're quick.Phil Lamat wrote:Question : is there a simple way to see if an input has been played with default or TG ?

- Barry Rodewald
MARP Assistant Web Maintainer

MARP Assistant Web Maintainer
