Posted: Thu Mar 06, 2003 6:18 pm
zlk, fine even at that level, but that's not the same as changing the controller sensitivity so the game plays differently.
Your analogy would be equivalent to your mouse or a key on your keyboard starting to not function correctly so you quickly swap it with another mouse or keyboard or quickly try and clean that key/mouse so it's working better again. I don't think MARP has any problem with that kind of thing. I don't have any problem with players doing that kind of thing. There would be no way to tell anyway if they did a USB device switch.
That's not the same as changing the configuration of what the keys do or their sensitivities as far as analog response in games. I think TG definitely wouldn't allow that. I don't know of any analog games that have been marathoned anyway where sensitivity of this type even comes into play. Maybe Star Wars has been slightly marathoned but that doesn't work well enough in mame anyway for that to matter.
Yes, there are differences in the types of controllers players even use for mame. However, if the sensitivities within the game settings are set up the same way, then the game itself is playing the same way...even though some controllers would give you better control than others...which might make execution of some moves easier, it's not changing the actual game at all.
TG has allowed many things for older marathon records that were actually quite lenient. I know of a couple where there was a power glitch/outage for a second where the game was reset and he was allowed to just quickly start a new game and add the 2 scores together. It was a game that awarded extra men so many points so in starting a new game he actually lost tons of extra men he had built up. I think he only lasted 90 minutes on that new play...but the 2 scores were added together to give him the actual score for submission.
TG has gotten more strict now as many have abused what was allowed in the past or just fudged scores etc. so TG isn't lenient about much anymore. They also actually discourage marathon attempts now also except in special cases.
Let's stop being nitpicky about the logistics of what is being said above.
Even if you say this part of it and that part of it are ok, the trick itself for Cameltry is still there...when it isn't without a modified controller.
I'm actually finding it hard to believe that it seems many in this thread actually support playing Cameltry in the manner Novice's inp shows. It's cool for tricks and fun, but not for high score records.
There are many things in games banned here at MARP by special rules that are far less of an effect overall to the game score, and how it's played etc. versus this Cameltry trick to warp through walls.
Your analogy would be equivalent to your mouse or a key on your keyboard starting to not function correctly so you quickly swap it with another mouse or keyboard or quickly try and clean that key/mouse so it's working better again. I don't think MARP has any problem with that kind of thing. I don't have any problem with players doing that kind of thing. There would be no way to tell anyway if they did a USB device switch.
That's not the same as changing the configuration of what the keys do or their sensitivities as far as analog response in games. I think TG definitely wouldn't allow that. I don't know of any analog games that have been marathoned anyway where sensitivity of this type even comes into play. Maybe Star Wars has been slightly marathoned but that doesn't work well enough in mame anyway for that to matter.
Yes, there are differences in the types of controllers players even use for mame. However, if the sensitivities within the game settings are set up the same way, then the game itself is playing the same way...even though some controllers would give you better control than others...which might make execution of some moves easier, it's not changing the actual game at all.
TG has allowed many things for older marathon records that were actually quite lenient. I know of a couple where there was a power glitch/outage for a second where the game was reset and he was allowed to just quickly start a new game and add the 2 scores together. It was a game that awarded extra men so many points so in starting a new game he actually lost tons of extra men he had built up. I think he only lasted 90 minutes on that new play...but the 2 scores were added together to give him the actual score for submission.
TG has gotten more strict now as many have abused what was allowed in the past or just fudged scores etc. so TG isn't lenient about much anymore. They also actually discourage marathon attempts now also except in special cases.
Let's stop being nitpicky about the logistics of what is being said above.
Even if you say this part of it and that part of it are ok, the trick itself for Cameltry is still there...when it isn't without a modified controller.
I'm actually finding it hard to believe that it seems many in this thread actually support playing Cameltry in the manner Novice's inp shows. It's cool for tricks and fun, but not for high score records.
There are many things in games banned here at MARP by special rules that are far less of an effect overall to the game score, and how it's played etc. versus this Cameltry trick to warp through walls.