Re: The official awesome replay thread
Posted: Sat Feb 01, 2014 7:20 pm
i don't care, this is awesome. lol!!
https://www.youtube.com/watch?v=qY7VcfP4cJ8
https://www.youtube.com/watch?v=qY7VcfP4cJ8
yeah, it didn't make the extra man sound at 870K, 930K or 990K. It didn't do it again until after you rolled it, and hit 30K, then it did it every 60K after that again until 810K.KIG666 wrote:No extra life after 810K ? Are you sure I never noticed that but guess I just don't pay attention anymore since I never cared much about the extra lives.
Hmmm... by my calculations it was actually 334 stages: 256 + 78 because it resets the round number back to zero a 3rd time when it hits stage 256.CrazyKongFan wrote:http://replay.marpirc.net/inp/b/7/f/kig ... olf106.zip
Congrats!
278 levels, rolled it 4 times, 62 men in reserve (if I counted correctly) when you quit![]()
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Some interesting observations from watching it. It quits giving you extra men after 810K, but starts up again after it rolls to 0, at 30K (30K, 90K, 150K, etc). When you go back out to Neptune, it starts the intro music at 2 warps to Neptune (that I knew), but it seems to rotate difficulties between easy, medium and hard, then back to easy, for that 2 warps to Neptune screen (easy one has no bullets during the formation, but still has the force fields and asteroids)
oops, you're right. I watched it normal speed at 255 to see if it'd do any weird 8-bit overflow, and it went to 56 and looked normal, so I went back to running it with speed throttling off and didn't even notice the stage counter reset back to 1 on board 257.BeeJay wrote:Hmmm... by my calculations it was actually 334 stages: 256 + 78 because it resets the round number back to zero a 3rd time when it hits stage 256.
yeah, I was wondering about that too...might have to play with that using a mame cheat and see what happens when the lives roll over. I did check it again though, and counted 62 deaths after the 1st one. Math works out too...extras are awarded at 30, 90, 150, 210, 270, 330, 390, 450, 510, 570, 630, 690, 750, 810=14 total per million. He ended up with 4,217,250, so that's 14*4+4+3(to start)=63 total shipsI counted around 65 ships in reserve at the end, so it was definitely somewhere around the 62-65 mark. Hmm.... on a 5 ship game with all ships at this sort of level he may have to watch out for going over the 256 lives mark..... that could make it a bit nervous until you've scored another 60k to get another ship in reserve again... how annoying would it be to lose your 4th ship just after you'd wrapped up 256 lives and have game over without being able to use you 5th ship!!![]()
Yeah, I'm real cautious about those bonus ships closer to earth, esp. on the board prior to the bonus stage. Seems like I always die when I try and get greedy with themIf you watch my boring replays, you'll notice that I start shooting the bonus point ship formations again after each 3rd time through to earth.... unlike KIG I take the boring "safe" approach of not going for the 4.5k bonus with those ships from earth onward as too often I end up losing a ship going for the points!!
If the first formation of Neptune doesn't fire it can be everything from level 1-4. They start to fire on level 5.CrazyKongFan wrote:The machine I play on at the local classic arcade is set easier though. I don't know what it's actually set to, but the formations don't fire on the first board (2 warps to Neptune). I'll have to try and see if I can get him to let me check the dipswitches some time...I do know it's the Konami romset, rather then the Centuri one (even though it's a dedicated Centuri cab), because the Centuri one has "Licensed to Centuri" on the title screen and the points when it awards extra lives are harder than on the Konami one.
Since I started to go for the bonus it's hard to stay away even if its risky sometimes hahaBeeJay wrote:
If you watch my boring replays, you'll notice that I start shooting the bonus point ship formations again after each 3rd time through to earth.... unlike KIG I take the boring "safe" approach of not going for the 4.5k bonus with those ships from earth onward as too often I end up losing a ship going for the points!!.
Got a chance to play it again yesterday, comparing it to the Konami set in MAME, it looks like he has it set to "difficulty level 1 (easiest)". It matches the rocks coming out after the formation on stage 4, and the rocks coming out during the formation on stage 5. And I still suck at itKIG666 wrote:If the first formation of Neptune doesn't fire it can be everything from level 1-4. They start to fire on level 5.
Find it, and dump the ROMs, then it likely will be.KIG666 wrote:Really wonder why Enu is not emulated in mame.
mahlemiut wrote:Find it, and dump the ROMs, then it likely will be.
Never say never!!KIG666 wrote:Anyway I Would still like to max out the 5 ship track but then again I highly doubt that a 8-12 hours lasting Gyruss game would ever get confirmed on Marp.
My recent 9,4M 5 ship game on the centuri version is still unconfirmed and I have the feeling that it could stay unconfirmed forever like george rileys dk3 marathon score.........
Code: Select all
1st 1,249,250 Stage 96 (3 warps to Neptune) Frames: 200,424 [00:55:40] (Last enemy just shot. Bugger!)
2nd 4,883,750 Stage 392 (3 warps to Saturn) Frames: 822,290 [03:48:24]
3rd 5,050,800 Stage 406 (1 warp to Earth) Frames: 852,961 [03:56:56]
4th 6,345,700 Stage 512 (3 warps to Saturn) Frames: 1,074,303 [04:58:25]
5th 9,460,950 Stage 761 (2 warps to Mars) Frames: 1,601,152 [07:24:45]
Lives left after losing 5th life: 112
Frames at game over: 1,646,692 [07:37:24]
Frames at end of putting in initials: 1,647,460 [07:37:37]
Great to see my score confirmed , big thanks for checking it and thanks for the additional infoBeeJay wrote:Never say never!!![]()