yupGHEMANT wrote:this game is awful.
Barry says this might be a problem with the MCU emulation or something, so inputs get screwed up. I've had the exact same problem of it letting go when I was holding the button down the entire time, and I have a lot of problems throwing the yellow ball... there's been times I hammer button 2 and no ball gets thrown, dying because of that is really frustrating.sometimes the blue pod start without any button pression and combo is lost![]()
Hell, in my last submission it didn't register one of my button 1 presses on the name entry screen. Hilarious. This game is so broken.
sometimes some enemies change pattern random. You can play 100 times in the same mode and in 101 play these enemies change![]()
.
I'm not sure if all of H.T's patterns work every time. The problem is that the Fygars (dragons from Dig Dug) are completely random in when they decide to breathe fire. It can completely throw your pattern off if you don't compensate for them, as you could do a level many times and then one time the Fygar shows up in a place you're not expecting, and then you either die or your flag chain is broken. H.T's recording MIGHT have patterns that work 100% of the time, I'm not really sure. But a game that is so reliant on patterns for scoring well throwing in enemies with completely random behavior is irritating.Novice wrote:If the pattern what
http://www5f.biglobe.ne.jp/~zekzek/repl ... ays_z.html
does not work,then there is some trouble.
I know the K6 coordinators don't want us to criticize the games, so instead I offer this plea: NO MORE NAMCO GAMES. We've played three Namco games in a row. There's something that's just not right about that.