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Posted: Wed Jul 21, 2004 8:11 am
by tar
[ok]

Posted: Wed Jul 21, 2004 11:11 am
by The TJT
mahlemiut wrote:It doesn't remain while paused at the moment, but I'll see what I can do about that.

I'll probably have it accessible via a commandline switch, so that it will display a set player's input.
Some cases I wouldn't want to give playbacker any more information than watching inp provides...Thinking about my kchamp inp. If somebody can not figure out what I do there, that's ok for me.

This feature would be very good at T&F type games, to figure out what kind of controller/technique was used, by looking into input sequences.
More means to catch 'em Preloads....

Posted: Wed Jul 21, 2004 11:23 am
by destructor
The TJT wrote: Some cases I wouldn't want to give playbacker any more information than watching inp provides...Thinking about my kchamp inp. If somebody can not figure out what I do there, that's ok for me.
On real arcade machine is no secrets when people observe how you play. :wink:

Posted: Wed Jul 21, 2004 12:23 pm
by The TJT
...Unless you are twinbrothers who allways watch when I play 720 and Paperboy, never play themselves when I'm around. Damn WTR and JPR! :lol:

Posted: Thu Jul 22, 2004 5:44 am
by mahlemiut
Image

...and yes, it displays correctly in English settings too. And it should under other languages too (like Polish :))

Posted: Thu Jul 22, 2004 6:05 am
by destructor
Excellent!!
Polish language is job my friends from HotTeam :wink:

I see that distance between displyed moves is too 'big' :roll: But probably this is test version only.

Posted: Thu Jul 22, 2004 7:43 am
by mahlemiut
Eh, that's just the order they appear in at the moment - left-up-right-down. Would say, left-up-down-right be better?

Posted: Thu Jul 22, 2004 8:30 am
by destructor
left-up-right-down

Posted: Sun Jul 25, 2004 6:45 am
by mahlemiut
http://kotttre.web.infoseek.co.jp/ddtodj.zip

Dungeons & Dragons: Tower of Doom (Japan 940113)
emu: Final Burn Alpha 0.2.94.98

Nothing really fancy about this, but it does show a bug near the end, allowing the player to avoid fighting the mud golems. One other odd thing, is why this player avoided collecting many points items...

Posted: Mon Jul 26, 2004 8:29 am
by mahlemiut
http://mog-web.web.infoseek.co.jp/up_re ... spj_lk.zip

Alien vs. Predator (Japan 940520)
emu: MAME Plus 0.82

Highest score I've seen on this so far - 4.59 million.

All I wonder is how the Gamest score (9,999,900) was produced...

Posted: Sat Jul 31, 2004 6:53 am
by mahlemiut
http://isweb37.infoseek.co.jp/play/mame ... ay/797.zip
(Save Target As)

Hatris (Japan)
Score: 999,999 - set 999
emu: MAME32 0.84

Posted: Sun Aug 01, 2004 7:32 pm
by Patwos
Hey Destructor,

Sorry for the delay, but here's a rough translation for you:

"I have come to the conclusion regarding the law of alchemy that, as long as some sort of response is made (button is OK) the moment the object(?) breaks, it is OK.

What I mean is that, by knowing the timing of destruction, and by using the lever or the button, we can almost always score. The reason why Cody is hard to score appears to be because he has a much shorter alchemy response time (which is the duration of a split second) than other characters. In Cody’s case, the timing of alchemy is right after (almost the same moment) the punch. Compared to that, Guy is faster, and Hagger is slower. ( talking about the punch.)

The numbers of Diamonds and the objects which can turn into gold, from the first screen, are 11,14,9,6,38,49 (total of 127). Among those, 1,1,2,2,6,6 (total of 18) definitely have the stuff in them. That means it is possible to score as many as 1,090,000 points just from the alchemy."


Hope that helps,
Pat.

Posted: Sun Aug 01, 2004 8:04 pm
by mahlemiut
You know Japanese? 8O

Anyway, in case you hadn't noticed...
viewtopic.php?t=11598

Except that the link doesn't seem to work for me...

Posted: Sun Aug 01, 2004 10:42 pm
by Weehawk
mahlemiut wrote:You know Japanese? 8O

Anyway, in case you hadn't noticed...
viewtopic.php?t=11598

Except that the link doesn't seem to work for me...
Yeah, Netscape and Firefox give me "Bad Magic Number" java errors.

On IE it usually works on either of my computers, but sometimes the application won't load.

:cry:

Posted: Tue Aug 03, 2004 6:50 am
by Patwos
Barry,

I don't know Japanese, but my sister in law is Japanese and also happens to speak/write very good English. :)

She also knows more Maori than I probably ever will and delved into Russian as well when she was at Varsity.

Patwos.