dskys wrote:I voted no, and in some ways i still stand by it... but very strong arguements have been put forward as to WHY techniques like this should be banned... Although the only real strong one imo is that inps like this are incredibly dull to watch.
Did you actually watch the recording before voting?!?!?
The fact that this greatly lowers the amount of skill required to get a ridiculous score isn't a "strong argument" either?
Okay, since you don't want to talk about the game in question in this thread, here's a hypothetical situation for you...
Let's say there's a trick/glitch in Hyper Sports which makes the required height on Pole Vault 0.00m. And it never goes up, it stays at 0.00m. It would obviously require practically no skill to stay on the event forever and keep getting points here. Would you accept that? Would you think it's an acceptable way to play the game for competition? Do you think that would show who has the most skill at the game?
LordGaz wrote:
We shouldn't start running around like headless chickens trying to find restrictions and rules to enforce just because the score on a game doesn't correlate with the skill required to achieve it. Just let anyone who wants to leave their computer on for weeks on end with matchsticks holding the fire button down while they go on holiday do so. No one is forced to watch the inp produced, inps at MARP are for proving the final score, nothing more.
IMHO, games that have special rules that make it deviate from arcade conditions should be for the tricks page, games that are played in the traditional way where you can do whatever you want do not belong there. Arcade games do not have 'tricks' or 'bugs' to 'exploit' because they are released in a final state. The tricks page is for showing off rarities or unusual things, it's not for showing off things that are 'banned'.
What??? The whole reason this site was started was because it's a way to show how scores are achieved. Nobody is FORCED to watch a recording, sure, but the whole reason this site exists is to show these things. When the site started 5 years ago it was small and placed more emphasis on tips/tricks/glitches, it even had a Request section for people to ask for other players who were capable of pulling off tricks. They WANTED to see these tricks. Then the leaderboard came along and tricks sort of got lost in favor of high score competition.
Tar's Saturn (and Cosmic Chasm) recordings are a great way to show how infinite scores are possible. But as such, they are tricks that the designers didn't intend for high score play, so submitting those on regular MARP for high score competition just doesn't seem right. They belong in the tricks area, under the "Cheeky Chappies" section. Perhaps there may be someone who played Saturn in the arcade, heard there was a way to get infinite points, but didn't know how. That's what this recording should be for.
Why should we just give up and declare a game "mastered" through an infinite scoring trick that's interesting to watch for about 5 seconds?
Yes some games then become a matter of endurance but this is how it should be. Gauntlet is a case in point. Anyone can play Gauntlet indefinitely especially the intermediate releases, but most people get bored to tears after the first few levels so this is where the skill lies on this particular game ie. the endurance factor. In fact when I used to play this game at college I had a rival and we always tried to better each other's top score when the other was away. One day I had the idea of sticking a coin into his slot when he was approaching the top score and this divided his score down of course, what a bastard I was

:twisted: hehe. Then again I also had 'friends' who thought it was funny to wiggle the joystick and press the fire button when you were trying to enter your name after a 6 hour marathon session

.
Nice point, but Gauntlet at least requires more skill and time invested into it to be able to play it forever. And it's also more interesting to watch IMO, maybe because actual progress is being made in the game.
Keep in mind that when Twin Galaxies was tracking scores and holding tournaments in the 80's, they eventually tried to do away with marathons on games like Defender, Joust, and Robotron altogether. So they came up with the Tournament Settings and restricted games to 5 lives only. Because it's a better way of figuring out who the best player in the game is. Who has the most skill, not who has the most endurance. So they started enforcing these special rules and settings to bring down the game time and make things more interesting. I don't think they ever came up with tournament settings for Gauntlet, so I'm not sure what the best way to make things more challenging on that outside of raising the difficulty. (although I suppose there's always the versions of the game that give less food...)
anything else I was going to say here has already been said by Rick.