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Posted: Sat Jun 14, 2003 6:54 am
by Mr. Kelly R. Flewin
http://marp.retrogames.com/inp/0/d/e/al ... _win65.zip

Been sitting there for ages, despite a TG Mame recording below it... mind you I just upgraded my score a scoche... so that should be blocked please.


Kelly

Posted: Sat Jun 14, 2003 12:27 pm
by Chad
Mr. Kelly R. Flewin wrote:Here's another unfortunate victim of Alphamame Blocking...

http://marp.retrogames.com/inp/9/5/2/rt ... n35tg3.zip

I just submitted a score and decided to see who was beating me... and this was submitted as of May 13th.


Kelly
glad i didn't block this one, you already beat his score :) and if you can right click on the game name and copy that link, it would be mucho appriciated.

Posted: Sat Jun 14, 2003 1:06 pm
by LN2
yes, by the main TG referee..using TG's version of MAME.

I think Barry needs to talk with TG to see if TG will actually adopt using alphamame as the official TG version.

...cuz all I have seen indicate TG is still using it's old tgmame versions.


Chad, I'm confused by your comment though...the fact someone else already beats the score shouldn't change whether one is blocked by alphamame or not. It could be 8th vs 10th place and you might have to block one down if 10th place was an alphamame recording and 8th place was a regular mame inp submitted after 3/3/03.

...or does this whole blocking thing only apply to the top score for each game? That can't be the case.

Posted: Sat Jun 14, 2003 1:22 pm
by Chad
in theory it should apply to every score, but the warning is there in their recording so if i'm manually blocking and i don't see a tgmame score below theirs, i won't block it. Automatic blocking would have done it, and i'm fine with it either way, just trying to prolong the warning to give people with some manual flexibility.

Posted: Sat Jun 14, 2003 2:08 pm
by Mr. Kelly R. Flewin
Chad wrote:in theory it should apply to every score, but the warning is there in their recording so if i'm manually blocking and i don't see a tgmame score below theirs, i won't block it. Automatic blocking would have done it, and i'm fine with it either way, just trying to prolong the warning to give people with some manual flexibility.
I will work on the game linking part soon enough.. was tired... but the thing is.. I also had played a game in Alphamame 3 days after the top score and it wasn;t even blocked either... but no worries.. I never made note of it.. and you have a life as well :)

http://marp.retrogames.com/index.cgi?mo ... 00&tourn=0


I hope I did that correctly



Kelly

Posted: Thu Jun 19, 2003 9:26 am
by Francois Daniel
I have a question for blocking. A score blocked can never raised again?

An example :
http://marp.retrogames.com/index.cgi?mo ... 00&tourn=0

The FA.jp's score of 68450 was blocked by the one of Mr Kelly R Flewin of 23300. So FA.jp's score was lowered to 23299.

But, time is passed and Mr Kelly R Flewin upgrade his score to 37150.

For me it's unfair the score of FA.jp's stay to 23300 and don't raised to 37149.

Any advices ?

Francois

Posted: Thu Jun 19, 2003 9:31 am
by Buttermaker
Read the second page of this thread.

Posted: Thu Jun 19, 2003 10:08 am
by Francois Daniel
Buttermaker wrote:Read the second page of this thread.
Ok. Thanks :) Seems to be complicate.

Francois

Posted: Thu Jun 19, 2003 1:19 pm
by LN2
Francois, in summary all regular mame scores submitted after 3/3/03 will be blocked so they are below ALL alphamame scores for that game.

So if there are 12 new scores for a new game in 0.70... 8 of them alphamame scores, and 4 others regular mame....then the 4 regular mame scores will all be blocked so they are below all 8 of the alphamame scores.

I actually think the blocking thing goes too far here. I think it should only apply to those within perhaps 50% of the score.....so no "blocked score" gets knocked down more than 50% worth.

That also prevents someone from just uploading crappy play but using alphamame just to block down others. For example if I submitted a score of 100 on mspacman using alphamame that shouldn't block another new score using regular mame that's 300,000. It should have to reach the 50% mark before blocking would be done...in this example, 150,000.

If MARP is really going to treat it that way then totally DISALLOW submission of scores using regular PC MAMEs instead of allowing them where they often end up being blocked down. Deleting or zeroing them is much easier than blocking...and gets the message out to the gamer.

The submit script could/should even be updated where when using a regular PC mame version for a submission with exceptions for certain games like the sega ones etc. the user gets a warning about the blocking etc. and is asked if they want to proceed anyway. This way the user knows ahead of time.

I guess you still want to allow the regular mame entries though for games that don't work properly in alphamame....but only much older versions of mame....like the sega 1 games in mame36.

I just came across mbrush where you apparently have to use old 0.35 for the game to allow you to even complete the first stage....either that or go ahead and archive mbrush.

Posted: Thu Jun 19, 2003 11:48 pm
by Francois Daniel
LN2 wrote:Francois, in summary all regular mame scores submitted after 3/3/03 will be blocked so they are below ALL alphamame scores for that game.
I guess you still want to allow the regular mame entries though for games that don't work properly in alphamame....but only much older versions of mame....like the sega 1 games in mame36.
I just came across mbrush where you apparently have to use old 0.35 for the game to allow you to even complete the first stage....either that or go ahead and archive mbrush.
Thanks but I know all that, Rick :)

I just ask for the case where a player of a blocking score upload a new score with alphamame and raised his score. What's for lowered blocked scores ?

And I don't understand what are you mean with mbrush and old 0.35. I never play on old mame (except 35TG3 for Deca 2k2 and Olympiads)

Francois

Posted: Fri Jun 20, 2003 12:18 pm
by Frankie
Just blocked this recording:

http://marp.retrogames.com/inp/a/9/8/ad ... mame68.zip

Its the same 114,600 recording which was blocked by you Chad, so he probably just uploaded the wrong file. I've written him an E-mail, asking him to upload the right file :)

Posted: Sat Jun 21, 2003 9:24 am
by Q.T.Quazar
John Cunningham's SnakePit. I noticed he was using a non-alphamame version on his last posting but he doesn't have an e-mail listed. can someone contact him?

http://marp.retrogames.com/inp/d/5/2/jt ... mame69.zip

[link edited as i posted the link to MDA's originally ---d'oh!]

http://marp.retrogames.com/index.cgi?mo ... rt&tourn=0


looks like i better get back to practicing :)


is htis how you want me to post, skito?

Posted: Sat Jun 21, 2003 9:37 am
by kfx
LN2 wrote:If MARP is really going to treat it that way then totally DISALLOW submission of scores using regular PC MAMEs instead of allowing them where they often end up being blocked down. Deleting or zeroing them is much easier than blocking...and gets the message out to the gamer.
I think that is a good idea, since there is close to no difference between MAME and AlphaMAME regarding speed, there is no need to allow regular MAME recordings.

Posted: Sat Jun 21, 2003 9:58 am
by Frankie
Q.T.Quazar wrote:John Cunningham's SnakePit. I noticed he was using a non-alphamame version on his last posting but he doesn't have an e-mail listed. can someone contact him?
I've put a note into his description to let him know about AlphaMame.

BTW, welcome back you, Oli-Boo-Chu master :)

Bye.

Posted: Sat Jun 21, 2003 11:42 am
by LN2
I just ask for the case where a player of a blocking score upload a new score with alphamame and raised his score. What's for lowered blocked scores ?
Yes, but it seemed obvious to me that if you had an old regular mame score and uploaded a new alphamame score for that game, your old one is GONE from submitting the new one...as it is for any submission. Thus your question of what happens etc. was confusing. At anytime you can submit a new score and inp...and it will replace the old one if you already had an entry for that game.
And I don't understand what are you mean with mbrush and old 0.35. I never play on old mame (except 35TG3 for Deca 2k2 and Olympiads)
I made my point there. In versions of mame newer than 0.35 for mbrush, you can not complete the first level. You are stuck in the first level forever. It only properly allows you to complete levels in a really old version of mame like 0.35. In other words all versions since that mbrush isn't emulated properly where it's playable. So either an old version still needs to be allowed for mbrush or the game needs to be archived. No one for example should be able to submit a score for mbrush using alphamame since the game isn't properly emulated in any version of alphamame.

So the MARP editors need to do some considering...if they are going to make regular mame prohibited then a few games will need to be archived. In the case of "mbrush" I say archive it cuz there are numerous other clones of Make Trax/Crush Roller that do work properly in current versions of mame and alphamame etc. so nothing is really lost by archiving mbrush versus making people use such an old version of mame to play the game.