LordGaz wrote:To be honest I think tricks and bugs add spice to a game
Yes, tricks can be cool. MARP has a nice page for tricks to show them off.
I believe the programmers knew about the offroad gear up/down 'bug' and left it in intentionally. It sort of separates the casual players from the élite who want to persue the truth in a game and milk everything out of it.
That's your belief. I think if they knew of that bug they likely figured it wouldn't matter. Manufacturers wanted their games to be popular thus tons of units bought by various arcades, if some bug actually assists that it's more money for them. Most manufacturers don't give a crap about records and high scores.
Think of it even this way, if that Outrun trick is intentionally there then it allows a player to finish the game 10-15 seconds faster than if you don't use the trick, thus for busy arcades when the game was popular it means shorter game times thus more plays of it per day which means more money for the arcade etc. No arcade manager is gonna mind someone using a trick to cheat and get higher scores if it allows the game to make more money for the arcade.
However, if that arcade were to have a special contest for the game and knew about that rule they _might_ choose to not allow that type of play for the contest. For any contest, the players would have to be playing whatever games they are by the same rules.
Now be honest, are you going to let this kid get away with it? Of course not! From now on you are going to use that trick/bug to it's full potential.
Ok, let's apply that to Cameltry...cuz I had earlier in the other Cameltry thread. I'll present it here too then. All the inps for the top scores Cameltry would sooner or later all be using that warping through walls trick to do what Novice did and beyond to get the high score. Now suddenly, the high score isn't based really on how well you can play real parts of the game like crushing blocks and getting through the mazes very cleanly and quickly, but instead just your ability to do the trick and get in those tiny spots with the bumper to get millions...and you twiddle your thumbs for 50 seconds while getting 2 million off a bumper before you warp back out of that spot. Novice isn't doing anything when that ball is against that bumper.
Remember Novice's inp here was just a low skilled example of using this trick. Once you get the hang of it you can easily use it several places on different worlds and screw actually running through the mazes like he did after world 2. You just warp through walls taking shortcuts to the goal in 1 second for a couple of them. Then, since you were able to complete that world in 1 second you have lots of time again to warp into a bumper spot to get another 1-2 million...then repeat a couple more times.
Novice said the game maxes out at 9,999,990 and people have done this at the special and expert course levels. Now for MARP you might have a few all tied at 9,999,990....oh yeah...all tied...no competition at all then. Once you reach 9,999,990 there is no reason to play the game again cuz your score can't be beat. All fun lost versus playing it the normal way where you can still perhaps get a slightly higher score...a run even slightly closer to perfect.
It's clear this totally spoils the game and makes it a totally "different" game. Is it still a game? I guess...sure....some might have fun playing it that way. However, that isn't "Cameltry" anymore but something else. Outrun isn't quite as drastic of a case as Cameltry but it's the same principle. If you race it without the trick you can't obtain the scores and finish in the same time as using the trick. Those with less skill at the game but using the trick will obtain much higher scores than those with great skills playing without the trick. It's 2 different games almost...
As noted by someone, MARP would really need 2 separate listings for the game...1 playing it normally the way QRS and I have...and one playing it using the trick the way Novice has. That's the only way you could keep a good and fun competition for the game for those that want to play it the normal and frankly honest way. However, MARP already has enough listings for games and the clones of them etc. to add special listings where tricks are allowed would just make things more cluttered according to some. I actually think that might be the real solution in some cases though like Cameltry...have a special listing of it where you can play it using the trick. That way both the player most skilled at playing the game both ways get recognized...similar thing for Outrun and others.
QRS and I had tons of fun a couple weeks ago surpassing each other's Cameltry scores. We both took our skills to a new level from this competition. This is exactly what MARP is about....friendly competition and fun. Since Novice submitted his 2.2 million inp with thw trick, I have had no desire at all to try and play this game now to surpass QRS's great scores and perhaps imporve some of mine. QRS hasn't played it since either. So what has Novice's inp accomplished? It destroyed the fun and competition of playing the game. With the scores using the trick to be allowed to be listed with those playing it normally totally removes the recognition of accomplishment of those playing it without using the trick. The recognition just goes to the top scores which would all be the trick ones.
Other people will watch in amazement as you play even though this is not the way the game was intended to be played.
Yes, it's cool for showmanship etc. It's not for records though.
If one playing with the tricks has such great skill at Cameltry then he/she should play it normally and set the high scores to prove their skill.
Novice has set the high score for Outrun for one of the other rom sets of it not using that trick....so what did he use the trick on the 1 set if he can obtain the high score without the trick?
Cameltry IMO is a different kettle of fish. It is the emulation that is the problem here, you can crank up the analogue settings.
Actually it's not the emulation that's at fault. As Novice said, for Cameltry arcade machines that had modified controllers you could do this same trick. That's his justification for allowing the trick. However, as he also stated the original controller settings for the arcade don't allow the trick. It's just a flaw the manufacturer had the rotation speed limited by the controller hardware instead of some max in the software/code.
I'm surprised his inp isn't already zeroed out though cuz he admitted changing the sensitivity of the controller during the game which is clearly something not allowed. A few others have already posted it should be zeroed out because of this. However, if that is done he will just play it again using the trick but not change the sensitivity...can easily have 1 high sensitivity for warping with the key and another low sensitivity for playing the rest of it with the "dial"/mouse. That's also something the arcade game wouldn't have.