Page 15 of 25
Posted: Mon Apr 09, 2007 8:20 am
by destructor
Posted: Tue Apr 10, 2007 3:22 am
by GHEMANT
this is a best performance for this game!
80.000 x 20/20

Posted: Mon Jun 04, 2007 6:38 pm
by zlk
In the AEX guwange cup, PROMETHEUS scores 49.8m in guwange:
http://arcade-extreme.forumfree.net/?t=15280712&st=60
The replay works with wolfmame 99 or 100.
Posted: Mon Jun 04, 2007 7:16 pm
by JYD
And congratulations to this french player !! A very great play

Posted: Tue Jun 05, 2007 5:52 am
by destructor
Posted: Sun Oct 14, 2007 1:40 am
by landshark9
Salamandar 2-ALL (I didn't know the game ended).
http://mahochan.is.land.to/s.html
Armed Police Batrider 17 million, but not ALL:
http://mahochan.is.land.to/a.html
All MamePlus versions:
http://afterburners.fc2web.com/replay/mameplus/
Posted: Mon Jan 07, 2008 3:03 am
by Weehawk
Aart van Vliet Den Haag of the Netherlands has scored 955,860 on Ms. Pacman in MAME:
http://www.twingalaxies.com/files/score ... 5860!!.zip
Only very recently have slightly higher scores been done on the arcade machine.
re...
Posted: Thu Jan 10, 2008 7:44 pm
by AL
And Aart has just uploaded his inp to MARP!
AL
Re: re...
Posted: Thu Jan 10, 2008 8:24 pm
by Weehawk
AL wrote:And Aart has just uploaded his inp to MARP!
<Scratches Aart's name off the list of pussies too afraid of losing to show how they do anything.>
Posted: Thu Jan 10, 2008 8:25 pm
by dbh
Aart van Vliet Den Haag of the Netherlands has scored 955,860 on Ms. Pacman in MAME
Nice!!!
I quickly watched the beginning portion of the game using F10...Aart got a lot of bananas and pears on those early boards. I'd like to hear his opinion about controlling what fruit comes out.
re...
Posted: Thu Jan 10, 2008 8:27 pm
by AL
I'd like to hear his opinion about controlling what fruit comes out.
Don, go to MDA's site and you will hear Aarts take on this....
AL
mspacman score
Posted: Fri Jan 11, 2008 11:06 am
by kranser
I've watched that mspacman score (mostly using F10). Game Resets after round 141 - Are there only 141 rounds in mspacman then?
Also, how come he can go through the blue ghost unharmed at the start of Round 02?
Kranser.
Re: mspacman score
Posted: Fri Jan 11, 2008 7:54 pm
by mahlemiut
kranser wrote:I've watched that mspacman score (mostly using F10). Game Resets after round 141 - Are there only 141 rounds in mspacman then?
No, Namco's programmers just suck.
http://donhodges.com/how_high_can_you_get3.htm
Posted: Fri Jan 11, 2008 8:23 pm
by Zhorik
I especially like:
"It seems whoever wrote the code for Ms. Pac-Man didn't know the first thing about basic Z80 assembly language."
Posted: Fri Jan 11, 2008 9:47 pm
by mahlemiut
Since the CP instruction works like a subtraction, I can certainly imagine someone thinking that JP P,xxxx would work. Just needed to test it past the first 130-odd levels, that's all.
