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Posted: Mon Apr 15, 2002 12:16 pm
by sikraiken
oh, so someone did find it. ^_^ That's cool. I gotta go watch it now!

interesting ;-)
Posted: Mon Apr 15, 2002 9:40 pm
by gameguru
Just watched this recording and I am sure that the player is just walking through the shots??
Looks like he can't die, or is it me?
Comments?
GG
Posted: Mon Apr 15, 2002 10:50 pm
by sikraiken
Well, it's actually a little bit of both. I believe Cave created the game so the ship will not explode unless hit towards the center. It would otherwise be impossible to survive on some of the bullet rounds that would be thrown at you. Also, this guy is quite an amazing player. Apparently, he keeps his cool, and has 100% concentration while playing. I believe it is completely skill, in a way he is walking through the bullets, but without getting hit. Like, let's say, on the final boss bee, if he was to move a milimeter incorrectly, he would be blown to bits.
Posted: Mon Apr 15, 2002 10:51 pm
by Chad
isn't there just a really small collision point so as long as your head doesn't get hit you're ok? it does seem like at certain times the shots conveniently miss him, but it could just be a tiny collision sprite.
Posted: Mon Apr 15, 2002 11:09 pm
by mahlemiut
Cave's patented generous collision detection.
Come on, you need
some advantage on these games.
Posted: Mon Apr 15, 2002 11:13 pm
by BBH
ahh, the infamous "Cave collision detection"
In pretty much every Cave shooter there is a much smaller collision box for the player compared to pretty much any other shooter. Sprites overlapping isn't enough to kill you. While I can't say with 100% certainity how big or where the collision box is located, it's to my understanding that in Dodonpachi the vulnerable box is around the cockpit area, on ESPRade your character is pretty much only vulnerable in the head. This player obviously knows the collision detection much better than me...
And it's obviously not an invincibility cheat, because if the .inp isn't played back with all its requirements (i.e. NVRAM), then he will start dying early on... if he was really invincible the bullets wouldn't faze him even if it went out of sync...
Re: ESP.RA.DE. Final Scoring - BBH
Posted: Thu Jul 25, 2002 10:31 pm
by BBH
BUMP
I think I understand this now!
JoeyL21988 wrote:According to
http://www4.big.or.jp/~hor/ , using Altavista's crappy translator, it states this:
When it clears, the bonus below enters.
Concerning remaining life one 1000000 points.
Concerning framework one of life 500000 points.
When you start the game, it displays the lives like this:
[*][*][*]
The asterisk is supposed to represent the heart. You get extras at 4 million, 8 million, plus the "hidden" 1-Up on Stage 4. So assuming you get all these without dying, the display will change to this:
[*][*][*][*][*][*]
Dying after this point will turn it to:
[*][*][*][*][*][ ]
So there's six boxes, but only five of them are filled. So, let's assume the game has started out, and you lose one of your lives before reaching 4 million. It'll change to:
[*][*][ ]
Then when you reach 4 million it again becomes
[*][*][*]
So no extra box is added.
Basically, the point is, to get a higher score you'll have to avoid dying until you have all the extras. If you get the maximum six boxes (well, maximum on default settings, anyway), you are guaranteed 3 million (500,000 * 6) if you finish the game. So on my most recent recording I got 3 million from the "framework" of lives, and 4 million for the remaining four lives. This makes sense.
Concerning stock several one of circles 3000 points.
Obviously, this is for every one of the "red circles". Generally, during the battle with the last boss one can get this number to go up to 400 or 500... having 500 would be worth 1.5 million.
Concerning guard barrier 1 memory 250 points. (At the time of full tank 1000000 points)
Simple enough, a full "energy" tank is worth 1 million. It's impossible to calculate how much you have on the fly, but I would guess this scenario would be true... having 3 lives in reserve and an empty tank would give the same bonus as having 2 lives in reserve and a full tank? (of course, dying takes away 100 red circles or so, so this wouldn't be feasible anyway)
Posted: Thu Jul 25, 2002 10:41 pm
by sikraiken
Yea, I figured that out when I talked to Hisa. ^_^
Posted: Thu Jul 25, 2002 11:10 pm
by BBH
JoeyL21988 wrote:Yea, I figured that out when I talked to Hisa. ^_^
Gee, thanks a lot. :\
But I just thought I'd put the information out there for anybody else that might want to know.
Posted: Thu Jul 25, 2002 11:37 pm
by sikraiken
BBH wrote:Gee, thanks a lot. :\
Well, you are a smart guy, I knew you'd figure it out yourself eventually.
Edit: Sorry, I really should have posted it, instead of keeping it for myself.
Posted: Fri Jul 26, 2002 1:14 am
by Novice
BBH wrote:
But I just thought I'd put the information out there for anybody else that might want to know.
maybe everyone know about it.
I already tell it. Box is maximum amount of life.(during game)
Posted: Fri Jul 26, 2002 2:06 am
by BBH
Novice wrote:BBH wrote:
But I just thought I'd put the information out there for anybody else that might want to know.
maybe everyone know about it.
I already tell it. Box is maximum amount of life.(during game)
Umm, yeah, isn't that what I just posted??
And you didn't mention a thing about it on this message board to everyone, so shut up asshat.
Posted: Fri Jul 26, 2002 4:41 am
by roncli
Someone needs to shut the fuck up and get their asshat moving on that Quarth recording.

Posted: Fri Jul 26, 2002 11:30 am
by sikraiken
Man, everyone is so brutal.

Posted: Fri Jul 26, 2002 10:20 pm
by BBH
JoeyL21988 wrote:Man, everyone is so brutal. :)
some people bring these things upon themselves.
In other news, I submitted my score to some Japanese ranking page... yay, I'm 27th on the Yusuke Sagami list, 77th overall.
http://www16.cds.ne.jp/~anmitsu/score/esprade/
where do all the extra points come from...? secondary weapon only on bosses?