Haze wrote:wouldn't using an old version constitute cheating then?
you're getting a 1 frame advantage over other players, which probably didn't exist in the actual arcade.
(it's more likely MAME 0.99 had broken sprite buffering, which was later fixed, adding the additional delay you see)
The CPS drivers in general have seen a lot of improvements since .106 even tho...
People have done tests that show that even on the arcade PCB of SSF2T, the game animates 3 frames after the button is pressed. If you play SSF2T on MAME 0.99 and press a button, the animation also starts 3 frames later. If you play it on 0.106, the animation starts 4 frames later instead. How is it "cheating" to use a version of MAME that matches the original hardware in terms of input lag?
mahlemiut wrote:As I mentioned before, there is no lag in 0.140.
The input lag problem has been fixed for a long time, it was somewhere in the 0.12x's that it was fixed I think. Which is great and all, but doesn't change the fact that 0.106 still has additional input lag, and it's often considered the go-to version of WolfMAME for tournaments (and is the only accepted MAME version by TG). So I really hope that 0.99 will be alright to use for the remainder of the tournament, assuming there's no emulation differences with it like there is with Bubble Memories. At least please consider it, coordinators
