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Re: K7 - Round 1 - Part 1 - Golden Axe (goldnaxj) no magic rule
Posted: Sat Sep 20, 2008 1:34 am
by The_Pro
Alright, unexpected mission done. It's silly that everything went perfectly on my first try except for the stupid pit accident, then it took another five tries because of simple mistakes. Though one time the black skeletons came out almost immediatly, what's up with that?
Re: K7 - Round 1 - Part 1 - Golden Axe (goldnaxj) no magic rule
Posted: Sat Sep 20, 2008 2:23 am
by GHEMANT
Congratulations! The_Pro win Unexpected Target!!! +50 points in scoreboard

Re: K7 - Round 1 - Part 1 - Golden Axe (goldnaxj) no magic rule
Posted: Sat Sep 20, 2008 4:37 am
by destructor
GHEMANT wrote:Congratulations! The_Pro win Unexpected Target!!! +50 points in scoreboard

20.00GMT is time when in Poland we go to sleep

Re: K7 - Round 1 - Part 1 - Golden Axe (goldnaxj) no magic rule
Posted: Sat Sep 20, 2008 5:20 am
by verty
Hi, both wolf106 and 127 fail to save or load save states on this game, something about "pending anonymous timers". Does anyone know a version that can save and load?
Re: K7 - Round 1 - Part 1 - Golden Axe (goldnaxj) no magic rule
Posted: Sat Sep 20, 2008 6:14 am
by destructor
Try 99 or 90.
Re: K7 - Round 1 - Part 1 - Golden Axe (goldnaxj) no magic rule
Posted: Sat Sep 20, 2008 10:15 am
by verty
Try 99 or 90.
Thanks, I'll keep that in mind. I found that loading and saving works well enough in FinalBurnAlpha.
Re: K7 - Round 1 - Part 1 - Golden Axe (goldnaxj) no magic rule
Posted: Sat Sep 20, 2008 12:47 pm
by Phil Lamat
For better reading, I gonna edit old records with their hensachi score, so that the whole "goldnaxj" are with hensachi scoring.
After k7, I will edit them back to their "points" scoring ;
or maybe there will a new debate ?
actual scoring has passed with only 5 voters !
maybe we will have around 103 experienced players after 9 days of play, and maybe this will deserve a new poll ??
Re: K7 - Round 1 - Part 1 - Golden Axe (goldnaxj) no magic rule
Posted: Sat Sep 20, 2008 1:15 pm
by MJS
Phil: It was discussed in the past and nobody was against it as far as I remember, but in the end we didn't change the special rules.
Re: K7 - Round 1 - Part 1 - Golden Axe (goldnaxj) no magic rule
Posted: Sat Sep 20, 2008 6:17 pm
by powerman7t
Sending 615 (61.5 Hensachi) right now (curse you Bitter!!!)
I better get the INPs from SFChampion and Martin, I gotta school myself on this.

Re: K7 - Round 1 - Part 1 - Golden Axe (goldnaxj) no magic rule
Posted: Sat Sep 20, 2008 7:37 pm
by The_Pro
Midway through level 4 there are 3 skeletons that come out of the ground, has anyone managed to knock the third into the off screen pit? I can't seem to reach it even if the skeleton does a little hop. If we aren't supposed to pit this one I have no idea where the 30th enemy would be.
Re: K7 - Round 1 - Part 1 - Golden Axe (goldnaxj) no magic rule
Posted: Sat Sep 20, 2008 8:20 pm
by verty
While I was investigating the scoring system for this game, I found what appears to be a bug. I wasn't going to say anything just yet, but Mjsty has posted an "almost impossible mission" replay; so the impossible mission is within reach and such replays could be affected.
It appears that the big hammer-wielding guys are supposed to give 2 points when they die but if the finishing move is a throw they only give 1. So, for example, the lowest possible score for level 1 is 12. I wanted to mention this because it was purely by luck that I noticed it and it would be hard to find otherwise.
Re: K7 - Round 1 - Part 1 - Golden Axe (goldnaxj) no magic rule
Posted: Sat Sep 20, 2008 8:31 pm
by The_Pro
Found the missing enemy. On the last level after defeating the amazon and one red guy, inch foward and a solo red guy will come out. Don't move too far foward or the two runners will appear. Beat him and then another red will be with the 2 runners.
Edit: Actually he's always there but I didn't notice him in one of my games. Regardless, this strategy will make it easier to manage.
verty wrote:
It appears that the big hammer-wielding guys are supposed to give 2 points when they die but if the finishing move is a throw they only give 1. So, for example, the lowest possible score for level 1 is 12. I wanted to mention this because it was purely by luck that I noticed it and it would be hard to find otherwise.
Unexpected mission is over, no backsies!
Re: K7 - Round 1 - Part 1 - Golden Axe (goldnaxj) no magic rule
Posted: Sat Sep 20, 2008 8:56 pm
by verty
Unexpected mission is over, no backsies!
I was hesitating because I thought it might be known and that you had done exactly that to win the unexpected mission. But then later I realised that it was unknown and of course could give some puzzling scores.
It wouldn't have mattered much if no one got near the impossible mission.
Re: K7 - Round 1 - Part 1 - Golden Axe (goldnaxj) no magic rule
Posted: Sat Sep 20, 2008 9:59 pm
by verty
Man, I get so frustrated because at 10pm the tenant below me starts to moan about the noise. That's when I'm most awake.

I'll submit the best run I can tomorrow.
Re: K7 - Round 1 - Part 1 - Golden Axe (goldnaxj) no magic rule
Posted: Sat Sep 20, 2008 10:01 pm
by saru3000
You can find the page archived on
http://www.archive.org. You just need to run it through your favorite web translator.
http://web.archive.org/web/200706060852 ... golden.php