gameboy9 wrote:Awww come on! It's a wonderful game! Actually, I'm rooting for you and Innuendo. Because... ho boy... I would love the grand final... oh yes I would... (w/o giving away secrets... and I mean it in a NON-torturous way :) )
hoo boy. Well hopefully I get to see what you have in mind :P
Anyway, I wouldn't say it's a "wonderful" game because there's always been something about it that just... didn't click with me. I'm not sure what. I'm enjoying it a LITTLE bit more than I have in the past, so I don't think it's a horrible choice for the tournament.
Chad wrote:because i think the games internal high score table will be finally be breached by a player in this tournament :)
It's very, very, very unlikely that anyone will beat the game's default high score of 450,000.
Why? Well, let's think about it. There are 6 stages in the game. To get 450k, you'd have to average 75k on each stage. I don't know how well everyone else is doing, but I can't even remember getting 70k on a stage. I may have gotten 60k+, but definitely not 70. Let's assume that all 12 rounds are played perfectly. You'd also need a really fast time bonus, so let's have the time bonus at 75 seconds. 6000 for targets + 7500 time bonus * 2 = 27000 from gameplay. From the stage bonus you'd be getting 12000 target bonus, 10000 perfect bonus, and 10000 straight bonus = 32000 stage bonus. So that's 59,000 right there. Obviously the rest of the points come from the targets themselves... and this is where things get complicated.
I do not understand what determines how many points each target is worth. You can get from 30 points to 6000 points for destroying one of the opponent's targets, or anywhere in-between, as the game chooses some awfully arbitary numbers to award "random" amounts for. The problem of course is that at this point, I don't know how it determines how many points each target is worth. It could be any of a variety of factors, or it could indeed be completely random. But the presence of 6000-point targets does indeed make it possible to bring the total score for one stage up over 75k. In theory. But remember that this theory also involves getting Perfects on every stage, and... well, that's pretty hard.
How high will scores go in this round in relation to the game's ridiculous high score ranking table? Who knows. 350k? Definitely doable with very few mistakes in the rounds. 400k? Mmmm... fairly unlikely, but I wouldn't rule it out. 450k? Only if someone figures out what the deal is with the "random" score targets. (I'm not going to say that 450k is completely impossible, since certain people out there take much delight in quoting me whenever I say something about a game is "impossible")
Of course the ultimate answer to the question "How did they expect anyone to get 450k and beat the default high score?" is pretty simple. Your score stays intact for 2P Vs. play too. When another player challenges you your score keeps going, and you will receive bonuses and all that for matches that you win. It looks like losing a match and getting your win streak cut short will instantly wipe out your score. So if you have a lot of people to play against, get enough wins and 450k can be beaten. That's not too unreasonable in an arcade environment if other people actually play the game, but it's a bit silly to set a default score so high that it can be beaten ONLY through vs. play against humans. (King of Fighters '94 suffers from a similar issue - its default high score is 560,000, and the high score on MARP is 359k)
Of course, all this is meaningless since MARP (and K6) is one-credit play against the CPU. But hopefully it was kinda interesting :P