
Actually I doubt 3 9.72s are possile either, so drop 4k off the above (sprints, lj and hammer) and your about there, 98k Wh00sh indeed

Im gonna try the waiting after the first press thing on the sprints - will be fascinating if that's the key!
Moderators: mahlemiut, seymour, QRS
Dude, many games!Rick wrote: man, I can only imagine how many games TJT and others had where through the first several events they were in great shape...to then only get a 94m hammer throw....and they start over knowing they can't top their best. ahhhh!
You cannot get 9,72 with first jump, because you must have succeeded jump before 9,72.dskys wrote: Actually I doubt 3 9.72s are possile either.
Im gonna try the waiting after the first press thing on the sprints - will be fascinating if that's the key!
Yep, that might be the key. Cause you don't need full speed for 1000 cm/s anyway. I think I did run as fast as possible all the way at my under 7,60's breaks of sound barrier.dskys wrote:
What I have decided is that slow and steady up to 10xx then go as fast as poss gets good times.
98k...well I think 97k, if I'd run 7,47, that I've only done once in so many tries.Tommi, in theory there are 6 1000pt bonuses but 4 are unavailable cos on the sprints a fast time means no tie, on LJ 3 identical jumps are unlikely with the 1% bonus each successful jump (cut) Still 98k is POSSIBLE
You must mean javelin, not hammer.(paste]and on hammer it seems to be better to hit a long throw rather that aim for 1k extra....
hehe..I was about to ask this. I'm guessing there is one there also...but how to get it.The TJT wrote:Nobody has found the way to get hammer bonus yet, have you?
Hammer probably has a bonus, looking at mame graphics shows some extra figure there.
I'm doubtful you get answer there. As you know, reverse engineering the code might be only solution...dskys wrote:This might be of interest...
I am waiting on some chap at Konami UK to come back to me re the hammer throw secret. He can't find the answer in the UK division so he's gone to people in Japan to see if there's a record of it anywhere or if anyone knows. He's replied pretty quickly to my mails so far soyou never know....!
Now 94,3k...Most of the improved score came from good hammer and 110m. You still have "easy" 500 points available for getting over 2.50 at high jump.dskys wrote: I've been playing this like mad for about a month (no net access) and I still suck.... I've had 93k once in about 400 games.
At your latest inp you seem to get consistantly +50cm/sec speed, compared with earlier inps. That's quite much...How did you do it? What kind of technique +setup do you use for running?I don't have a problem speed wise apart from on the sprints.
I get about 1230cms at the end of 100m metres and do 7.9x with a good start
On 110mh I flicker between 11xx and 13xx finishing on about 1340 and get 9.85, that kinda thing
Not odd at all. At javelin it's quite easy to get 1400+ ...yet at 100m it's virtually impossible. T&F events have different scale for speed, at different events.Whats odd is that on the other speed events (LJ and Jav) I get 1400+ EASILY every time without a perfect take off or throw
Now at your latest inp you got at 100m 7,79 and 110m 9,75...What are your best times now? How do you average at 100m?It does seem that a slower starting speed allows you to run faster over the full 100m - My best in MAME is 7.92 i think with 9.75 on 110hrd
ThanksThe TJT wrote:First, a great score Adrian!
Ph33r U!
I agree, if I could guarantee a 98+m Javelin (on the second throw) that would help and I'd do it every time instead of going for 2 x 1000pts and 1 throw - a few more points there. I need to tidy long jump up too but not much more I can do.Now 94,3k...Most of the improved score came from good hammer and 110m. You still have "easy" 500 points available for getting over 2.50 at high jump.
After 95K any improvement should be hard.
I run slower. Seriously. Two thumbs/index fingers on joypad, start off alternating quite slow until speed hits about 1050 then speed up til I hit 113x ish - there seems to be a block here unless I slow again to get tight rhythm. Once past this 'block' it's easy to get to 122x and then again there's a block. Here I speed back up as controlled as I can and have had over 1300 end speed once - with some daft time like 8.04 lol.At your latest inp you seem to get consistantly +50cm/sec speed, compared with earlier inps. That's quite much...How did you do it? What kind of technique +setup do you use for running?
I recall you used somekind of joypad? Hard for me to understand getting such speeds using 2 fingers only? Curious minds wants to know.
Yeah, see aboveDo you start slower in the beginning of run, as you previously said you'll try?
Had 7.64 on 100m (18080 pts) and 9.72 on hurdles in the same game. Had 63000 at the start of hammer throw and messed it up lol. Endspeed isn't important, it seems. I have the inp of the above and I don't think it was particularly high. I've had well under 7.9s with an endspeed of 123x - rhythm rhythm rhythm... Have a think about this: what if, when you're using three-finger technique, only ONE press per hand is being counted? You're rhythm would be excellent but effectively quite slow... hence good times.. just a thought.Now at your latest inp you got at 100m 7,79 and 110m 9,75...What are your best times now? How do you average at 100m?
How about your fastest 100m endspeed?
The 7.64 game might have been close if I'd have nailed hammer and high jump. Probably within a couple of hundred points....I better start getting myself in shape soon, just incase
Yep. All I can think of myself having chance on beating my score, is to run 100 m faster than 7,74, compared to my highest scoring game. Yet even 0,15 sec faster would be 450 points more! I kinda nailed all events close max, except 100m was only "good".dskys wrote:
I agree, if I could guarantee a 98+m Javelin (on the second throw) that would help and I'd do it every time instead of going for 2 x 1000pts and 1 throw - a few more points there. I need to tidy long jump up too but not much more I can do.
I have a picture in my mind how you do it, not quite sure if the picture is right...Not very arcade like...but guess I'll have to live with it, as I had with my Marble score being beaten by an analog joypad or keyboard, uh.I run slower. Seriously. Two thumbs/index fingers on joypad, start off alternating quite slow until speed hits about 1050 then speed up til I hit 113x ish - there seems to be a block here unless I slow again to get tight rhythm. Once past this 'block' it's easy to get to 122x and then again there's a block. Here I speed back up as controlled as I can and have had over 1300 end speed once - with some daft time like 8.04 lol.
When running 'fast' I don't really move my right hand just keep it tense on the button with the joypad on the floor (dead arcade like lol) and my left hand vibrates creating like a see-saw motion (so I get free taps from my right thumb/finger) - makes 110h easy to do cos the pad's so small!!
Hmmm...seems to work well. I shall try it tooDo you start slower in the beginning of run, as you previously said you'll try?
----
Yeah, see above![]()
You seem to be there speedwise already. If you had nailed 98 at hammer and 2,50 at highjump...Your score would've been 95600, at that 7,64 100m game. Well same thing has happened to me at my 7,60 s mame runs.Had 7.64 on 100m (18080 pts) and 9.72 on hurdles in the same game. Had 63000 at the start of hammer throw and messed it up lol. Endspeed isn't important, it seems. I have the inp of the above and I don't think it was particularly high.
That might be possible, good thinking...So you are kinda saying that when I mess up the technique I get better times.I've had well under 7.9s with an endspeed of 123x - rhythm rhythm rhythm... Have a think about this: what if, when you're using three-finger technique, only ONE press per hand is being counted? You're rhythm would be excellent but effectively quite slow... hence good times.. just a thought.
LOL!dskys wrote: (My gf thinks it's worse than nerd-like btw)