Page 2 of 5
Posted: Sat Sep 27, 2003 8:31 pm
by Phil Lamat
One more thing : I've been warned that there is a leeching issue on this game ; if everybody play in the spirit of the game, we shouldn't have to use that, but just in case maybe we gonna use stage reached first, then score (like in fastlane)
Posted: Sat Sep 27, 2003 8:47 pm
by DeSangre
Phil Lamat wrote:but just in case maybe we gonna use stage reached first, then score (like in fastlane)
Stage first - score as tie breaker sounds perfect.

I'm into this one, let's hope my mouse works well ^_^
Posted: Sat Sep 27, 2003 10:56 pm
by sikraiken
Phil Lamat wrote:JoeyL21988 wrote:I'm waiting for a shooter, that's all I want to play. ~_~
As you maybe noticed, I try to pick various type of games ; so of course a shooter is in my plans .... you just need to be patient
But of course, as with previous WCCs. I just don't feel like really playing other games right now.

Posted: Sun Sep 28, 2003 2:39 am
by wuzel
Phil Lamat wrote:One more thing : I've been warned that there is a leeching issue on this game ; if everybody play in the spirit of the game, we shouldn't have to use that, but just in case maybe we gonna use stage reached first, then score (like in fastlane)
just as i expected

another stage first game

bleh
but u right there are good leeching places in this game
i was about 2 write about it yesterday but i forgot
so this is decided ? stages?
Posted: Sun Sep 28, 2003 5:59 am
by Phil Lamat
Yes ; give the stage reached in your desc box
Posted: Sun Sep 28, 2003 11:11 am
by Dax
Ok, if we are gonna use stages then shouldn't we designate a starting stage? Otherwise everyones just gonna start on stage 12.
Posted: Sun Sep 28, 2003 12:17 pm
by Zteuer
How do you start on stage 12?
Posted: Sun Sep 28, 2003 12:28 pm
by Francois Daniel
Dax wrote:Ok, if we are gonna use stages then shouldn't we designate a starting stage? Otherwise everyones just gonna start on stage 12.
Yes if we use stages, we must start to stage 1.
Francois
Posted: Sun Sep 28, 2003 12:37 pm
by Dax
Zteuer wrote:How do you start on stage 12?
Sorry, I meant stage 9.
Starting on stage 1 sounds good to me. But since phil said we can start on any level we'd like Id like to hear it from the horses mouth that a Stage 1 start is required.
Posted: Sun Sep 28, 2003 1:42 pm
by Phil Lamat
Stage 1 to 8 has less interest (too easy), and bonus given starting at 9 is slighty the same as if you would start at 1.
So after long inps for previous game (pushman), I think for this round we can deal with shorter inp starting on harder levels.
I maintain : start at ANY level you want ; everybody should start at 9 , but feel free to start before if you want
Posted: Tue Sep 30, 2003 2:46 am
by Zteuer
Anyone else experiencing that quantum crashes if player 1 start is pressed too soon? It happens if I press it before frame 600 (about). A little bit annoying...
Posted: Tue Sep 30, 2003 3:13 am
by Weehawk
Zteuer wrote:Anyone else experiencing that quantum crashes if player 1 start is pressed too soon? It happens if I press it before frame 600 (about). A little bit annoying...
Yes, it crashes if you press the start button too soon after the credit. You have to wait about a second.
Playback will also crash if you unthrottle before the credit/start sequence.
Posted: Tue Sep 30, 2003 11:35 am
by Francois Daniel
Weehawk wrote:Zteuer wrote:Anyone else experiencing that quantum crashes if player 1 start is pressed too soon? It happens if I press it before frame 600 (about). A little bit annoying...
Yes, it crashes if you press the start button too soon after the credit. You have to wait about a second.
Playback will also crash if you unthrottle before the credit/start sequence.
And it crash too if you press F12 for take a snap.
Francois
Posted: Tue Sep 30, 2003 3:12 pm
by destructor
Yes. This game is one big crash.

Posted: Thu Oct 02, 2003 12:23 pm
by destructor
I play on this game from yesterday

And I have problem with control mouse in wolfphame72 and alphamame70. I don't have this problem in standard mame61.
Sometimes cursor turn other side than I want or trace disappear when it not should disappear. This problems I don't have in mame61(standard).
I change some options (alphamame70) in vector configuration. Game work a little better (problems don't disappearbut completelly). In mame61 it work best without any problems.
Mega crash game. Never more old stupid classic games.