Ok I tried it. The top half of the cactus simply vanishes imediately as soon as you try to push it (from the right of course). Gaz.MJS wrote:Try to push it and see what happens!
pacland - fantastic score (MJS)
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D=1MJS wrote:Ok it seems to be the same for all rounds![]()
The object which has something hidden depends on the result of the second digit of the score % 4 (% being the remainder after division). So:
If the score ends with 10, 50 or 90 you will have to push "object 1".
If the score ends with 20, or 60 you will have to push "object 2".
If the score ends with 30, or 70 you will have to push "object 3".
If the score ends with 00, 40 or 80 you will have to push "object 4".
But you have to find out which is object 1, 2, 3 and 4 for each round. Object 2 is always after object 1, obj3 is always after obj2 and obj4 is always after obj3 but they are not always consecutive.
For example in the first round of trip 5 (round 17) the objects that hide the helmet are only the cactis. There are 3 of them at the beginning and 1 near the end of the round. The interesting thing is that you won't be able to get the helmet if your score ends with 20 or 60 (when the stage starts) because you will have to push object 2 which is the cacti above the other cacti (object 1). Try to push it and see what happens!
PS: Thanks again Hisa this will definitely improve my scores!
PS2: Don't be so hard on LN2... yes he was wrong, but we all make mistakes.
Still some fuckers stalk me.and still upload worthless their comment.
I doubt that they have enough quality of brain to enjoy games.
D=7
your reserch is very good,MJS.
almost perfect .
Your calculation is right at round 1,2,5,15,17,23,25,27.
then I give you the list now.
round 1 (helmet)00-4th 10-1st 20-2nd 30-3rd 40-4th 50-1st 60-2nd 70-3rd 80-4th 90-1st.
round 2(warp and 80,000pts.) same as round 1
round 3(invincible)00,20,40,60,80-1st // 10,30,50,70,90-2nd
round 4(baloon)00-1st 10-4th 20-3rd 30-2nd 40-1st 50-4th 60-3rd 70-2nd 80-1st 90-4th.
and if your lowest 4 digits of score are "0000" when moving objection,
all baloons turn to 7650.
round 5 same as round 1
round 7 00-1st 10-1st 20-2nd 30-3rd 40-1st 50-1st 60-2nd 70-3rd 80-1st 90-1st (invincible is hidden 6 times out of 10.)
round 8 same as round 4
round 9 same as round 7
round 11 00-not exist 10-exist 20-exist 30-not exist 40-not exist 50-exist 60-exist 70-not exist 80-not exist 90-exist.
round 12 same as round 11. you must set your score as right score when you clear round 11)
round 13 same as round 7
round 15 same as round 1
round 16 same as round 3
round 17 same as round 1
round 20 same as round 4
round 21 sorry not reserch yet.
round 23 same as round 1
round 24 same as round 4
round 25 same as round 1
round 27 same as round 1.
good luck!
DEFence CONdition
WAR 1<< >>7 PEACE
WAR 1<< >>7 PEACE
I think it's time that MARP forum moderators warn then ban anyone for a couple weeks that can't refrain from using extremely vulgar and offensive language. This goes beyond all the other abuse he does here.Novice wrote:D=1
Still some fuckers stalk me.and still upload worthless their comment.
I doubt that they have enough quality of brain to enjoy games.
He has been asked several times yet can't stop himself I guess. I personally don't mind mild profanity but the above certainly isn't mild.
Novice, to find your stalker you only need to look in the mirror.
I really don't care if you show zero respect toward me as you always do Novice but do you think you can show some respect to anyone here?
Only 17 minutes after Hisa posted... Are you sure that you're not stalking him, Rick? 
Now I really don't want to have to start using the censoring functions of the forum. People should be able to say what they want within reason.
Hisa didn't refer to anyone or any group in particular, so I'm leaving it as is. If seymour decides otherwise, however, that is his business.

Now I really don't want to have to start using the censoring functions of the forum. People should be able to say what they want within reason.
Hisa didn't refer to anyone or any group in particular, so I'm leaving it as is. If seymour decides otherwise, however, that is his business.
- Barry Rodewald
MARP Assistant Web Maintainer

MARP Assistant Web Maintainer

Perhaps MARP Rule 1. needs to be changed then:Mahlemuit wrote:Now I really don't want to have to start using the censoring functions of the forum. People should be able to say what they want within reason.
a) Maintain the rules of politeness and no swearing on the message board.
As a reader I can only offer the opinion that too much latitude is being exercised in this case.
John Cunningham (JTC)


Thanks for the list Novice.
I will help you to complete and improve it.
First we must say which version of Pac-Land the list is valid for, because I have noticed some differences. For example the invincibily of round 3 is present in set 2 (pacland2) but not in set 1 (pacland).
And I suggest we do some modifications to the list (explained later) because what I initially said:
So my idea of the list is just saying which object (1st hydrant, 2nd cacti, 18th log whatever) becomes object 1/2/3/4.
I'll start with the list for Pac-Land (set 1):
and if objects are stacked I count from bottom to up. I do not count little objects as they are never movable (AFAIK).
Awaiting your comments Novice!
PS: I'm looking forward to see your inp(s). AL is back from holydays and he will submit too. And I already have a 1M+ inp waiting for MARP to be available!
I will help you to complete and improve it.
First we must say which version of Pac-Land the list is valid for, because I have noticed some differences. For example the invincibily of round 3 is present in set 2 (pacland2) but not in set 1 (pacland).
And I suggest we do some modifications to the list (explained later) because what I initially said:
...is perfectly valid. The new thing you have introduced is that sometimes two objects can refer to the same object. For example in round 3 (set 2): object1 is the first cacti and object2 is the second cacti and given there are no more cactis, object3 is again the first cacti and object4 is again the second cacti (object3 = object1 & object4 = object2).The object which has something hidden depends on the result of the second digit of the score % 4 (% being the remainder after division). So:
If the score ends with 10, 50 or 90 you will have to push "object 1".
If the score ends with 20, or 60 you will have to push "object 2".
If the score ends with 30, or 70 you will have to push "object 3".
If the score ends with 00, 40 or 80 you will have to push "object 4".
So my idea of the list is just saying which object (1st hydrant, 2nd cacti, 18th log whatever) becomes object 1/2/3/4.
I'll start with the list for Pac-Land (set 1):
- Round X (item): object1 / object2 / object3 / object4
Round 1 (helmet): 4th hydrant / 4th hydrant / 4th hydrant / 4th hydrant
Round 2 (warp): 1st cacti / 1st log / 2nd log / 3rd log
Round 3 (nothing)
Round 4 (balloons): 1st hydrant / 2nd hydrant / 3rd hydrant / 1st cacti
Round 5 (helmet): 1st hydrant / 2nd hydrant / 3rd hydrant / 4th hydrant
Round 6 (nothing)
Round 7 (nothing?)
Round 8 (balloons): 1st log / 2nd log / 3rd log / 4th log
Round 9 (helmet): 1st cacti / 2nd cacti / 3rd cacti / 1st cacti
Round 10 (invincibility): 1st log / 2nd log / 3rd log / 4th log
Round 11 (nothing?)
Round 12 (balloons): 1st hydrant / 1st hydrant / none / none
-more to come-

Awaiting your comments Novice!
PS: I'm looking forward to see your inp(s). AL is back from holydays and he will submit too. And I already have a 1M+ inp waiting for MARP to be available!

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Thanks!MJS wrote:Thanks for the list Novice.
I will help you to complete and improve it.
First we must say which version of Pac-Land the list is valid for, because I have noticed some differences. For example the invincibily of round 3 is present in set 2 (pacland2) but not in set 1 (pacland).
to tell the truth, it is the first time I get the info what I did not know yet. (at marp)
set 2 version is exactly same as Japanese one.
Last edited by Novice on Tue Sep 30, 2003 12:16 pm, edited 1 time in total.
DEFence CONdition
WAR 1<< >>7 PEACE
WAR 1<< >>7 PEACE
There is so much that I'd like to know on a number of games. The Gamest and Arcadia records on many games just leave me wondering how on earth those scores are even possible. 4 million on Twinkle Star Sprites - 46 million on Waku Waku 7, using Arina - 40 million+ on Fatal Fury 2... Although I understand the scoring system for Waku Waku 7 quite well, I can't think of any way possible using Arina to score that much. I would assume it has something to do with large combos, but don't know of any of her moves that could do that. Best I've come up with is a 99 powers first attack using Dandy-J, worth over 500k. Which I've never managed to pull off more than twice in a game.Novice wrote:to tell the truth, I like to trade knowledge rather than seeing worthless stupid's comment.
Anyway, enough babbling.

- Barry Rodewald
MARP Assistant Web Maintainer

MARP Assistant Web Maintainer

Yes there are a lot of differences between sets.Novice wrote:REALLY???
does set 1 has different pattern???
Thanks!
to tell the truth, it is the first time I get the info what I did not know yet. (at marp)![]()
set 2 version is exactly same as Japanese one.(i do not know detail,but many top players agreed it)
and now, I understand why 2ch member said that "other versions are not playable."
it is no woner why masa does not upload other versions relay now.
BTW, I have finished the list for Pac-Land (set 1) with default settings as of MAME 0.74:
- Round X (item): object1 / object2 / object3 / object4
Round 1 (helmet): 4th hydrant / 4th hydrant / 4th hydrant / 4th hydrant
Round 2 (warp): 1st cacti / 1st log / 2nd log / 3rd log
Round 3 (nothing)
Round 4 (balloons): 1st hydrant / 2nd hydrant / 3rd hydrant / 1st cacti
Round 5 (helmet): 1st hydrant / 2nd hydrant / 3rd hydrant / 4th hydrant
Round 6 (nothing)
Round 7 (nothing)
Round 8 (balloons): 1st log / 2nd log / 3rd log / 4th log
Round 9 (helmet): 1st cacti / 2nd cacti / 3rd cacti / 1st cacti
Round 10 (invincibility): 1st log / 2nd log / 3rd log / 4th log
Round 11 (nothing)
Round 12 (balloons): 1st hydrant / 1st hydrant / none / none
Round 13 (helmet): 7th hydrant / 10th hydrant / 13th hydrant / 7th hydrant
Round 14 (nothing)
Round 15 (nothing)
Round 16 (balloons): 5th log / 12th log / 5th log / 12th log
Round 17 (helmet): 1st cacti / 2nd cacti / 3rd cacti / 4th cacti
Round 18 (nothing)
Round 19 (nothing)
Round 20 (nothing)
Round 21 (nothing)
Round 22 (nothing)
Round 23 (nothing)
Round 24 (balloons): 11th hydrant / 12th hydrant / 13th hydrant / 14th hydrant
Round 25 (helmet): 1st log / 2nd log / 3rd log / 4th log
Round 26 (nothing)
Round 27 (nothing)
Round 28 (nothing)
Round 29 (nothing)
Round 30 (nothing)
Round 31 (nothing)
Round 32 (nothing)
Mmmh thanks for the tip but... I just don't like it. I pay a lot of attention to the score but commiting suicide is too much. Besides anyone who can finish the first 8 trips will easily pass trip 9, 10 and maybe 11 as they are the same as trip 5, 6 and 7. That should give you enough points.Novice wrote:P.S.
do you really want to see my replay??
how to get 1M easily.
apples of round 8 is 500 points higher than other rounds.(same as melon)
so..."GET ALL APPLES AT ROUND 32 AND SUICIDE."
If you do it 5 times,(1500+2000+2500+3000)x9x5=405,000 pts
and walking worth ... you can get 500K points at here.
I am not a super player. (as you know)
only know "how to play the game."