Posted: Tue Apr 01, 2003 5:37 am
As I have said before, older versions of MAME won't compile with the newest versions of GCC.
However, I did get an old(ish) version to compile in Visual C++ 5.0. I think it was 0.59, using the VCMAME project files, and a few changes needed to the inline asm as VC++ 5.0 doesn't like pentium instructions in there. Later versions, though, won't work due to Internal Compiler Errors. Also, I have long since deleted it too.
I could upgrade to v6.0, I suppose, but it's not exactly cheap ($500). I can't use VC++ .NET, it requires Win2k/XP.
I don't have the HD space to store multiple versions of GCC (I have four already - DJGPP for DOS, MingW for Win32, and two versions for Linux (2.95, and 3.0.2), not to mention numerous MAME versions. Compiled versions of each port of AlphaMAME that I do takes up over 200MB for each version. I have about 500MB space left.
However, I did get an old(ish) version to compile in Visual C++ 5.0. I think it was 0.59, using the VCMAME project files, and a few changes needed to the inline asm as VC++ 5.0 doesn't like pentium instructions in there. Later versions, though, won't work due to Internal Compiler Errors. Also, I have long since deleted it too.
I could upgrade to v6.0, I suppose, but it's not exactly cheap ($500). I can't use VC++ .NET, it requires Win2k/XP.
I don't have the HD space to store multiple versions of GCC (I have four already - DJGPP for DOS, MingW for Win32, and two versions for Linux (2.95, and 3.0.2), not to mention numerous MAME versions. Compiled versions of each port of AlphaMAME that I do takes up over 200MB for each version. I have about 500MB space left.
