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Posted: Thu Mar 13, 2003 2:46 am
by BBH
there's a big difference between games that are always slow on a computer like this, and games that actually run well on old versions, but run like shit on new versions (such as Neo-Geo games).
What would happen if I broke 38 million on Shock Troopers but used an old version because I find it to be much more enjoyable to actually be able to play the game on fskp 0... and then some joker uploads a 100k score with TGMAME?
Posted: Thu Mar 13, 2003 3:32 am
by mahlemiut
MAME is written for correct emulation, not speed, yadda yadda yadda...

Posted: Thu Mar 13, 2003 4:08 am
by Skyline
Question:
Whenever I start up AlphaMAME32 0.66.1, I have to manually set the rom directories each time before playing. Yet with 0.63.1 and 0.65.2 it's already set. Settings error or krappy machine?
Posted: Thu Mar 13, 2003 5:05 am
by mahlemiut
As far as I can tell, MAME32 no longer uses the registry to store settings. Look through mame32ui.ini and see if you can find anything.
Posted: Thu Mar 13, 2003 5:28 am
by Skyline
Heh...how stupid am I. I didn't even create an ini folder.

That would explain the obvious lack of ini settings..
Thanks anyway, d00d.
Posted: Fri Mar 21, 2003 5:53 am
by mahlemiut
http://marp.retrogames.com/exe/alphadmame-066-1.zip (DOS console)
Adds random number generator fix for the Art and Magic driver, affecting Ultimate Tennis and Cheese Chase. This fix is not in other ports. I'm too lazy to add it to the other ports and re-upload them.
Also, I've added this and XMAME 0.66 to the versions list, now that inp playback finally works properly.
Posted: Sat Mar 22, 2003 12:00 pm
by Kale
Wondering what would happen if you got sick of all this AlphaMAME
uploading.

Posted: Sat Mar 22, 2003 7:02 pm
by mahlemiut
You don't want to know....

Posted: Sun Mar 23, 2003 7:59 pm
by Kale
mahlemiut wrote:You don't want to know....

I don't want that would happen at all...
BTW here's a fix for Body Slam/Dump Matsumoto(system16.c),I don't know why I didn't recalled this earlier:
Change lines 1810-1813 from:
Code: Select all
int flag=(*(UINT16 *)(&sys16_workingram[0x200]))>>8;
int tick=(*(UINT16 *)(&sys16_workingram[0x200]))&0xff;
int sec=(*(UINT16 *)(&sys16_workingram[0x202]))>>8;
int min=(*(UINT16 *)(&sys16_workingram[0x202]))&0xff;
to
Code: Select all
int flag=(*(UINT16 *)(&sys16_workingram[0x200/2]))>>8;
int tick=(*(UINT16 *)(&sys16_workingram[0x200/2]))&0xff;
int sec=(*(UINT16 *)(&sys16_workingram[0x202/2]))>>8;
int min=(*(UINT16 *)(&sys16_workingram[0x202/2]))&0xff;
this fixes the timer in it(and makes this somewhat working again).
Posted: Sun Mar 23, 2003 10:11 pm
by mahlemiut
Whoops, forgot to mention that I uploaded these last night.
http://marp.retrogames.com/exe/alphamame-066-2.zip (Win32 console)
http://marp.retrogames.com/exe/alphamame32-066-2.zip (Win32 GUI)
http://marp.retrogames.com/exe/alphadmame-066-2.zip (DOS console)
No longer will AlphaMAME crash if you try to run a regular MAME inp with it.
Also, another random fix for the Metro driver. Maybe this will fix up Mahjong Doukyuusei.
And Kale, I'll note down your fix too for the next version, if needed.
Posted: Fri Mar 28, 2003 4:25 am
by mahlemiut
Update: Mahjong Doukyuusei still doesn't play back right with sound on. Oh well.
I'm looking at using Shiruru's YMZ280B fix to see if it fixes INP playback. So far it looks good, but I need to play a bit better at ESP Rade to test it properly.

Posted: Mon Mar 31, 2003 6:25 am
by mahlemiut