
[poll canceled]New rule, using multiple button mapping
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- AL
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Err...Tommi. Before I vote , a quick observation.
Regarding HS/T+F. In the arcades you didn't have the luxury of playing the game with buttons and then using a joystick for certain events. Bit of a bad example there I think. I know that it will show as a single press of a button either way, but still, bad example. Talk about keeping things as close to the arcades as possible.....
Cheers,
AL
Regarding HS/T+F. In the arcades you didn't have the luxury of playing the game with buttons and then using a joystick for certain events. Bit of a bad example there I think. I know that it will show as a single press of a button either way, but still, bad example. Talk about keeping things as close to the arcades as possible.....
Cheers,
AL
HAL: " It's puzzling . I've never seen anything quite like this before..? "
Like this:
Or use the quote button.
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[quote="Pegasus"]How do you write for example 'MJS wrote' instead of 'quote' ? (sorry for the offtopic)[/quote]
- destructor
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Hey! Point 1 is wrong and without sense. I thought yesterday about it.
Why wrong?
Because you can connect more than one button or key to one main line (buttons inside control panel or keys inside keyboard) and then this rule is useless. If someone will be want use more than one key for the same arcade button he do it, without define keys in MAME settings. And you can't check it! because every button is the same button!
I think better will be delete this rule
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1.) At Marp, it is not permitted to use more than one key or button in MAME for the same arcade machine button simultaneously.
Example1: You map keys Q,W,E,R,T,Y to hypersports running button 1 and smash them simultaneously, to get unhuman button pushing speed ---NOT OK
Example2: You map 2 buttons and joystick to hypersports running buttons...you use joystick at all events, except at skeets you use buttons.(you don't use joystick and buttons same time) ---ok
Example3: At Tron you use analog joystick for movement, but at lightcycles you use keyboard ---ok
Because you can connect more than one button or key to one main line (buttons inside control panel or keys inside keyboard) and then this rule is useless. If someone will be want use more than one key for the same arcade button he do it, without define keys in MAME settings. And you can't check it! because every button is the same button!
I think better will be delete this rule

- destructor
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- destructor
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ThanksThe TJT wrote:Good luck.

I never used more than one key for firing or something (for better is shoot two fingers on one button). I only talk that here is way where point 1 is not detectable. Any analinp don't detect it, because you press one button only.
button A = signal 1
button B = signal 1
button C = ......
.......
You want to made rule which have no sense. But this is your problem only.
- TRB_MetroidTeam
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Thinking about "external" devices, Destructor is right... so I think is needed to re-write (adding samples, adding somethingdestructor wrote: because you press one button only.
button A = signal 1
button B = signal 1
button C = ......

Hehehe... coming soon... I think MARP will need to accept INP only if the player attach one camcorded video of the fingers/hands of the player, like some games at Twingalaxies (I think!).

Valter "TRB" - The Real Battle
Metroid Team, from Brazil
Crazy Taxi and Crazy Taxi 2 world champions
Metroid Team, from Brazil
Crazy Taxi and Crazy Taxi 2 world champions
- TRB_MetroidTeam
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- destructor
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No chances.The TJT wrote:but there are chances analinp/other player would notice that.
When qba@HotTeam.pl made AS for me I show it.