100 / won match, 50 / tie (I don't think they exist here, though), 0 for loss, + your score - opponents score for each game.
Game over when you lose a game.
Tecmo Bowl
Moderator: BBH
Tecmo Bowl
Gameboy9 - Founder and coordinator of MARP Time Trials and Olympiad
Founder - Home Action Replay Page - http://www.homeactionreplay.org
http://gameboy9.marpirc.net
Founder - Home Action Replay Page - http://www.homeactionreplay.org
http://gameboy9.marpirc.net
While you're at it, you might want to talk about changing the timer from 3900 units to Free Play.
My 63-0 game in which New York decimated a pitiful Dallas team took about 1000 units, so perhaps four games could be played before game over. If there were no timer constraint, a total of 15 games could be played, albeit a very long playing session would be required.
My 63-0 game in which New York decimated a pitiful Dallas team took about 1000 units, so perhaps four games could be played before game over. If there were no timer constraint, a total of 15 games could be played, albeit a very long playing session would be required.
Didn't you use 1 second / unit? You can use 4 seconds / unit if you'd like. I don't think that creates an NVRAM issue.
Gameboy9 - Founder and coordinator of MARP Time Trials and Olympiad
Founder - Home Action Replay Page - http://www.homeactionreplay.org
http://gameboy9.marpirc.net
Founder - Home Action Replay Page - http://www.homeactionreplay.org
http://gameboy9.marpirc.net
No timer problem, then.
Ah. Well then. A game would take about 250 tics, and there would be a total of 11 games to finish. So that would be about 2750 tics used out of a possible 3900. Looks to be around a 3 hour gaming session.