Confirmers of MARP please note for my newest Klax inp file, playback is a bit awkward, but possible.
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Delete NVRAM. Then run mame, e.g. mame55 klax, wait until you see the split 2 player Klax screen. Hit ESC. A proper default klax.nv is created. Then...
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mame55 klax -playback mlklax
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should work correctly. I suspect that the default high scores are loaded in by this point, which probably effects the random number generator. Before that I think the high score memory locations are nulls? I'll have to check...
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Please confirm inp if possible, this will verify my theory
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Mark
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zero1@look.ca
Note to confirmers re: Klax
Moderator: Chad
To make certain that playback is consistent I uploaded a nvram file
called klaxhold.nv (the name is to make sure the file isn't
overwritten).
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One would then rename the file klaxhold.nv to klax.nv and all should
be well
--
zero1@look.ca
called klaxhold.nv (the name is to make sure the file isn't
overwritten).
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One would then rename the file klaxhold.nv to klax.nv and all should
be well
--
zero1@look.ca
Do you know that klax inputs were playbacking perfectly well with m35
final or m35tg ? And no need there to take headache with this "nvram"
stuff
<p>
I didn't try m36 final, but I think that this game has playback
problems since "nvram" arrival (37b_some number I don't remember;
37b10 maybe)
--
plamat@club-internet.fr
final or m35tg ? And no need there to take headache with this "nvram"
stuff
<p>
I didn't try m36 final, but I think that this game has playback
problems since "nvram" arrival (37b_some number I don't remember;
37b10 maybe)
--
plamat@club-internet.fr