Another TG question.

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Shooter Morpheus

Another TG question.

Post by Shooter Morpheus »

Sorry to start another thread, I don't know what the posting rules are around here, haven't been around long enough. But can anyone explain to me the inconsistincies between the Twin Galaxies' settings on the Cubeman page, and the Twin Galaxies settings on the actual Twin Galaxies page. I'm assuming we're going with Cubeman's, but does anyone know why TG's own site seems to have major rule differences? For example a game I'm working on right now, Bump and Jump according to Cubeman's should be set at:
3 lives, HARD difficulty, and extra lives only at 30,000.
But on TG's site they site that the settings are(for Bump and Jump Arcade):
Difficulty: 3, Lives 3
Is this because Cubeman's list is specifically for Mame's interpertation of the Dip's settings?

<p>

Thanks so much,
s&m

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shootermorpheus@yahoo.com
Q.T.Quazar

Post by Q.T.Quazar »

No, this is (at least I imagine) because TG never has their act
together. Ask cubeman about the Joust highscore at the site. Go on, I
dare you.

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qan@home.com
Mark Longridge

Post by Mark Longridge »

Back in 1985 there was a TG cerlox binder with the rules used in the
"1985 Video Game Masters Tournament". Each contest site was supposed
to get a copy of rules. Unfortunately, not all contests sites had
proper technicians to set the difficulty settings correctly.

<p>

The most famous example of this was colour vector game "Star Wars"
where one contest site reported a score of over 31 million for David
Palmer of Auburn California. Compare this to the current Funspot high
score of 3.4 million. The settings were supposed to be 6 shields, no
extra shields for destroying the death star, and difficulty level
hard.

<p>

Now, as for "Bump N Jump" I refer to page 61 of the TG book (Sunstar
Publishing 1998) where it says:

<p>

Bump N Jump (Midway)
Diff: #3 hardest; Start: 3 cars; Bonus: limited, 1 car at 30,000

<p>

The listed high score is a somewhat inflated 2,413,182 points. These
higher scores were most likely set with bonus cars every 30K. All the
games I saw in North America were "Bump N Jump" but MAME says that
the original game is "Burnin' Rubber". Both games appear identical.
Looking at the TG web site, an even higher score 2,429,540 is listed
by Marco Donadio. Unfortunately it's an old score from 1984 submitted
from Italy, so I would imagine it's another case of bonus cars every
30K points. Ian Sutton appears to have the highest MAME score
on "Burnin' Rubber" using the TG settings, but I haven't looked at
the other inps.

<p>

I'm going to track scores for "Burnin' Rubber" as the official
tournament rom for this particular game, and I'm going to track the
scores for 1 clone "Bump N Jump". Possibly the scores will be merged
together _if_ everyone is satisfied that both roms have the same
gameplay.

<p>

Mark

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zero1@look.ca
Mark Longridge

Post by Mark Longridge »

One other point, in the roms "Burnin' Rubber" and "Bump N Jump" there
is only an easy setting, or a hard setting, plus 3 dip switches which
are unknown, so I'm not sure why TG refers to a difficulty #3. I
haven't seen the original manual for either version, but I will check
on wiretap now....

<p>

Ok, as you can see from
http://www.spies.com/arcade/switchSetti ... pNJump.txt

<p>

There isn't any difficulty #3, just easy or hard, so the TG
information is a tad incorrect. The last 3 dip switches are referred
to as RFU, and says "all should be off", so that will be official TG
setting.

<p>

Mark

--
zero1@look.ca
Mark Longridge

Post by Mark Longridge »

"But on TG's site they site that the settings are(for Bump and Jump
Arcade): Difficulty: 3, Lives 3 Is this because Cubeman's list is
specifically for Mame's interpertation of the Dip's settings?"

<p>

I'm keeping track of the MAME scores, but I don't make policy for
arcade scores, Walter does. There's still a lot of work to be done to
make the TG site more accurate. Ideally MAME scores and arcade scores
should be comparable, but there are still some differents, which is
why we track arcade scores and MAME scores separately. But assuming
the emulation is accurate, there is only the controls which are
really different. In almost all cases I find the real arcade controls
are better, hence the arcade scores tend to be higher than the MAME
scores, even using the same difficulty settings.

--
zero1@look.ca
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