I'm testing the emulation of System 22 PCB on MAME and actually it's perfect with a good processor and/or a proper frameskip.
I think would be good a split for the different courses of this games like in other driving games...
Ridge Racer 1/2 and Rave Racer splits
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Ridge Racer 1/2 and Rave Racer splits
Last edited by OutRunner on Sat Dec 10, 2016 5:39 pm, edited 1 time in total.
http://beepgamecenter.com
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Twitter: @OutRunner_
http://www.youtube.com/channel/UCL2vdDeHwsMAnpI_4-ruROg
Twitter: @OutRunner_
Re: Ridge Racer 1/2 and Rave Racer splits
"god processor"
)
Quantum one?
)

Quantum one?

saulonpb@TeamBrazil: the keyboard lamer 

Re: Ridge Racer 1/2 and Rave Racer splits
Thanks for the recent "Pocket Racer" split. It's still necessary splits for other Namco System 22 driving games, but It's understandable that it's not done yet, because of the nuisance it generates.OutRunner wrote:I'm testing the emulation of System 22 PCB on MAME and actually it's perfect with a good processor and/or a proper frameskip.
I think would be good a split for the different courses of this games like in other driving games...
http://beepgamecenter.com
http://www.youtube.com/channel/UCL2vdDeHwsMAnpI_4-ruROg
Twitter: @OutRunner_
http://www.youtube.com/channel/UCL2vdDeHwsMAnpI_4-ruROg
Twitter: @OutRunner_
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Re: Ridge Racer 1/2 and Rave Racer splits
Yes I ask for it to Pat, because 1st and 2nd places weren't done on the same circuit, and one is shorter than the other.OutRunner wrote: Thanks for the recent "Pocket Racer" split
For ridgerac & raceracw, it's up to Pat if he want to have a look.
These 2 ones run very slowly for me