http://marp.retrogames.com/index.cgi?mo ... 00&tourn=0
http://marp.retrogames.com/inp/7/9/c/db ... _m36b2.zip
Playback well in mame32 36b4 but use autofire.
Francois
tnzs
Moderator: Chad
- Francois Daniel
- MARP Seer
- Posts: 625
- Joined: Tue May 28, 2002 8:11 am
http://marp.retrogames.com/inp/b/8/2/nm ... _m34b4.zip
I found no credit start in this inp.
Francois
I found no credit start in this inp.
Francois
- Francois Daniel
- MARP Seer
- Posts: 625
- Joined: Tue May 28, 2002 8:11 am
And in these two too. There is something wrong in the tnzs's mame34b... ?Francois Daniel wrote:http://marp.retrogames.com/inp/b/8/2/nm ... _m34b4.zip
I found no credit start in this inp.
Francois
http://marp.retrogames.com/inp/8/9/f/ke ... _m34b6.zip
http://marp.retrogames.com/inp/5/1/c/js ... _m34b7.zip
Francois
Re: tnzs
good eye! easily detectable autofire signature from the marp tools.Francois Daniel wrote:http://marp.retrogames.com/index.cgi?mo ... 00&tourn=0
http://marp.retrogames.com/inp/7/9/c/db ... _m36b2.zip
Playback well in mame32 36b4 but use autofire.
Francois
-skito
Re: tnzs
http://marp.retrogames.com/inp/5/1/c/js ... _m34b7.zip
this one is still left unzeroed, did you check this one barthax?
In retrying it again, I can get it to playback to 22k, but then emulation loops into an infinite clock tone sound.
this one is still left unzeroed, did you check this one barthax?
In retrying it again, I can get it to playback to 22k, but then emulation loops into an infinite clock tone sound.
-skito
Re: tnzs
http://marp.retrogames.com/inp/5/1/c/js ... _m34b7.zip
http://replay.marpirc.net/r/tnzsjo
this one is still left unzeroed, did you check this one barthax?
In retrying it again, I can get it to playback to 22k, but then emulation loops into an infinite clock tone sound.
http://replay.marpirc.net/r/tnzsjo
this one is still left unzeroed, did you check this one barthax?
In retrying it again, I can get it to playback to 22k, but then emulation loops into an infinite clock tone sound.
-skito
Re: tnzs
Must have missed it! I've not been able to get this one to playback: no coin is inserted. DOS 0.34b5, 0.34b6, 0.34b7, 0.34b8, 0.34 (final), MAME32 0.34b7 and 0.34 (final). Regardless, the "playback" locks after some time (still cycling attract mode).Chad wrote:http://marp.retrogames.com/inp/5/1/c/js ... _m34b7.zip
http://replay.marpirc.net/r/tnzsjo
this one is still left unzeroed, did you check this one barthax?
In retrying it again, I can get it to playback to 22k, but then emulation loops into an infinite clock tone sound.