
I really liked the games of the tournament (and that's really unusual for me

Moderator: Knockout Coordinators
Sawys, even if it's late, i would ask sorry to you because i made the same thing when i was against you in the K9... now i understood and agree with yousawys wrote:I'm not qualified for the next round but i totally lost motivation (don't play since 18/04) when i saw my opponent didn't send an inp until saturday... And finally i noticed that he finally sent his inp during the 4 last hours of the competition...
I think it's totally unfair and not in the spirit of the competition.
I should point out that Paulo has done a last-minute submission for pretty much every round thus far. He's come dangerously close to having submissions DQ'ed because of the 24-hour rule too.sawys wrote:I'm not qualified for the next round but i totally lost motivation (don't play since 18/04) when i saw my opponent didn't send an inp until saturday... And finally i noticed that he finally sent his inp during the 4 last hours of the competition...
I think it's totally unfair and not in the spirit of the competition.
Paulo, you should have warned me you were in life because i would have try to play more than this like giro-x did the week before.
Bye bye for this tournament.
BBH wrote: Geez... colman paolo vs. oldtimes was a really unfortunate matchupIt's some really bad luck when the 2nd highest score in the round has to be matched up against the 1st... you hate to see this kinda thing happen...
The best way to avoid both point is :BBH wrote: I agree that it's bad sportsmanship to not show anything and just to always wait until the last minute, but ultimately there's no rule against it this year. It's always a concern and I've tried to brainstorm ways to make sure people participate more in a week, but it ends up complicating the rules a bit. Trying to come up with a day-based bonus point system doesn't really work because at the end of the week, highest score is all that matters. Putting a rule in to force someone to submit something by a "midpoint" or something along the week doesn't really work because one could still sandbag and submit an inp that kills one enemy or something and then quits. Believe me, I've given it some thought but in the end, I figured it was better that we not change anything like this and just ask that people show good sportsmanship in the name of fair competition. Maybe the next group of coordinators will figure out a better solution?
I think the way the brackets are set up, with the #1 seed playing the #32 seed and so forth is the best and only way to do a knockout single elimination tournament. Im not exactly sure what the point Phil is trying to make. The unpredicatability and major upsets is what makes this tourney fun.BBH wrote:I thought people enjoyed the whole bracket-based thing, but this time around it has definitely led to some unexpected results.
It may definitely be time to try going back to basics next time, but that's for the next coordinators to decide.
I've nothing against the organisation of this tournament or the others (and i know what it is when i co-organised one of them) i've only bad feelings against players who wait until the next moment to send their inp. I'm sure, it could be funny for the one who make this "strategy" but it's no good for your opponent and i'm again one the opponent ^^BBH wrote: I should point out that Paulo has done a last-minute submission for pretty much every round thus far. He's come dangerously close to having submissions DQ'ed because of the 24-hour rule too.
I agree that it's bad sportsmanship to not show anything and just to always wait until the last minute, but ultimately there's no rule against it this year. It's always a concern and I've tried to brainstorm ways to make sure people participate more in a week, but it ends up complicating the rules a bit. Trying to come up with a day-based bonus point system doesn't really work because at the end of the week, highest score is all that matters. Putting a rule in to force someone to submit something by a "midpoint" or something along the week doesn't really work because one could still sandbag and submit an inp that kills one enemy or something and then quits. Believe me, I've given it some thought but in the end, I figured it was better that we not change anything like this and just ask that people show good sportsmanship in the name of fair competition. Maybe the next group of coordinators will figure out a better solution?
Phil Lamat wrote:
The best way to avoid both point is :
top32 --> top16 --> top8 --> top4 --> top2 and final
It has been used for one edition (k4 ?) and it is the most enjoyable format.
I think actual/old format should be voted for next edition
I agree the method "only the better half" is the fairest for all players. And all could discuss about the proper format for the next K11.Phil Lamat wrote:
The best way to avoid both point is :
top32 --> top16 --> top8 --> top4 --> top2 and final
It has been used for one edition (k4 ?) and it is the most enjoyable format.
I think actual/old format should be voted for next edition
While this system in theory would prevent unfair eliminations compared to matchups on the same game, this system would be AN ABSOLUTE NIGHTMARE for coordinators.el_fumador wrote:I have thought a system that could assure the randomness to avoid unfair eliminations during 1 vs 1 rounds. Furthermore, this method could preserve the exciting one vs one system.
However this system will complicate the selection of games and significantly increase the games chosen...
For instance, suppose that there are only 16 players and beat'em up genre. The coordinators could have in mind 8 different beat'em up games. Each game would be randomly assigned to each 1 vs 1 duel.
Duel 1 --> Final Fight
Duel 2 --> Metamorphic Force
Duel 3 --> Asterix and Obelix
Duel 4 --> Double Dragon
Duel 5 --> Captain Commando
Duel 6 --> Golden Axe
Duel 7 --> Vendetta
Duel 8 --> Undercover Cops
Next round, 8 players and vertical shooter genre.
Duel 1 --> 1943
Duel 2 --> Flying Shark
Duel 3 --> Tokio
Duel 4 --> Star Force
Next round, 4 players and platform genre.
Duel 1 --> Snow Bros
Duel 2 --> Bubble Bobble
This method would prevent unfair eliminations because the only target would be defeat your rival.
But I know it's tough to put in practice (16 random games to match the top 32 players it's not a good idea...). There is no perfect solution to have a "fair" tournament based on 1 vs 1.