Donkey Kong II - Jumpman Returns (V1.2) (hack) [Donkey Kong
Moderator: BBH
- simpsons99
- MARP Seer
- Posts: 752
- Joined: Mon May 16, 2011 3:23 am
- Location: Snohomish Washington
- Contact:
Donkey Kong II - Jumpman Returns (V1.2) (hack) [Donkey Kong
Is it 3 or 6 guys start? Some people are telling me they play dk2 with 6 guys start. Whats the rules on this?
If you have a FB Account I'm Brian Allen
On KLOV and other sites I'm Simpsons99
Arcade Game Scores
DKJR 1,073,800 Level F Kill screen !
DK3 TG MED Skill Level 1,365,000 Level 80?
On KLOV and other sites I'm Simpsons99
Arcade Game Scores
DKJR 1,073,800 Level F Kill screen !
DK3 TG MED Skill Level 1,365,000 Level 80?
- simpsons99
- MARP Seer
- Posts: 752
- Joined: Mon May 16, 2011 3:23 am
- Location: Snohomish Washington
- Contact:
Re: Donkey Kong II - Jumpman Returns (V1.2) (hack) [Donkey K
this question has never gotten answered here ... Is it o.k. to start with 3 or 6 guys? TG Lets us start at 6 guys
If you have a FB Account I'm Brian Allen
On KLOV and other sites I'm Simpsons99
Arcade Game Scores
DKJR 1,073,800 Level F Kill screen !
DK3 TG MED Skill Level 1,365,000 Level 80?
On KLOV and other sites I'm Simpsons99
Arcade Game Scores
DKJR 1,073,800 Level F Kill screen !
DK3 TG MED Skill Level 1,365,000 Level 80?
Re: Donkey Kong II - Jumpman Returns (V1.2) (hack) [Donkey K
Well... unless special MARP rules are created, the usual DIP settings are MAME defaults (i.e. with nvram removed prior to recording). If there is a need for more lives (and I think with DK2, that isn't a bad thing), you'd need to ask for votes and see what other MARPers say.
- CrazyKongFan
- MARP Knight
- Posts: 218
- Joined: Wed Sep 17, 2008 5:32 am
Re: Donkey Kong II - Jumpman Returns (V1.2) (hack) [Donkey K
TG doesn't track D2K in MAME, so that comparison is irrelevant. When you play on something here with "TG settings", it's the MAME version of what they track.simpsons99 wrote:this question has never gotten answered here ... Is it o.k. to start with 3 or 6 guys? TG Lets us start at 6 guys
- simpsons99
- MARP Seer
- Posts: 752
- Joined: Mon May 16, 2011 3:23 am
- Location: Snohomish Washington
- Contact:
Re: Donkey Kong II - Jumpman Returns (V1.2) (hack) [Donkey K
right TG Tracks scores from the DK2 Kit in which these Roms sets come from... With the TG Rules they have the 5 guys settings
If you have a FB Account I'm Brian Allen
On KLOV and other sites I'm Simpsons99
Arcade Game Scores
DKJR 1,073,800 Level F Kill screen !
DK3 TG MED Skill Level 1,365,000 Level 80?
On KLOV and other sites I'm Simpsons99
Arcade Game Scores
DKJR 1,073,800 Level F Kill screen !
DK3 TG MED Skill Level 1,365,000 Level 80?
Re: Donkey Kong II - Jumpman Returns (V1.2) (hack) [Donkey K
simpsons99 wrote:Is it 3 or 6 guys start? Some people are telling me they play dk2 with 6 guys start. Whats the rules on this?
Are you saying TG rules are for 6 men start or 5 men start? Better yet, can you give a link to these TG rules? When I go to http://www.twingalaxies.com I don't seem to be able to find any rules for Donkey Kong II or any other games for that matter.simpsons99 wrote:With the TG Rules they have the 5 guys settings
Until the full TG website is back up again and TG rules are actually available for everybody to look at, you're probably better off using the general MARP standard of MAME defaults.
- Phil Lamat
- Regulation Coordinator
- Posts: 2076
- Joined: Wed Mar 06, 2002 9:19 am
Re: Donkey Kong II - Jumpman Returns (V1.2) (hack) [Donkey K
Mame default is 3, so you've to play with 3 (till something else is voted)
EDIT: after checking, default is 6 so no problem, see message below
EDIT: after checking, default is 6 so no problem, see message below
Last edited by Phil Lamat on Mon Feb 18, 2013 1:50 pm, edited 1 time in total.
- simpsons99
- MARP Seer
- Posts: 752
- Joined: Mon May 16, 2011 3:23 am
- Location: Snohomish Washington
- Contact:
Re: Donkey Kong II - Jumpman Returns (V1.2) (hack) [Donkey K
Phil Lamat wrote:Mame default is 3, so you've to play with 3 (till something else is voted)
First off i'm not asking for these scores to be tossed out.. But i just want an even playing field here. These are great players that had great games by TG Rules..
http://replay.marpirc.net/r/dkongx-dk2
If you have a FB Account I'm Brian Allen
On KLOV and other sites I'm Simpsons99
Arcade Game Scores
DKJR 1,073,800 Level F Kill screen !
DK3 TG MED Skill Level 1,365,000 Level 80?
On KLOV and other sites I'm Simpsons99
Arcade Game Scores
DKJR 1,073,800 Level F Kill screen !
DK3 TG MED Skill Level 1,365,000 Level 80?
- CrazyKongFan
- MARP Knight
- Posts: 218
- Joined: Wed Sep 17, 2008 5:32 am
Re: Donkey Kong II - Jumpman Returns (V1.2) (hack) [Donkey K
TG actually had both 3 and 6 man tracks for the arcade version (I think 3 was added later).
actually, checking it in 2 versions (140 and 148), it defaults to 6 men unless you go into the menu settings, then it's sets it to 3 automatically. This is required to play DK on that set though, since it defaults to D2K without going into the menu settings.Phil Lamat wrote:Mame default is 3, so you've to play with 3 (till something else is voted)
- Phil Lamat
- Regulation Coordinator
- Posts: 2076
- Joined: Wed Mar 06, 2002 9:19 am
Re: Donkey Kong II - Jumpman Returns (V1.2) (hack) [Donkey K
Sorry you're right, default=6.
So no problem to use 6 lives
So no problem to use 6 lives