Rotate-ing

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Chad
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Rotate-ing

Post by Chad »

When starting mame in newer versions (144+) it seems to try to rotate to the more real estate savy orientation, I.e. if you are playing a vertical shooter it usually rotates it sideways so the screen fits better but then it doesn't look right side up. I saw the -rotate and -autoror and -autorol, -rotate which says it should "rotate the screen according to how the game's orientation eneds" but it doesn't work, -autoror works but i'm not sure if it will work all the time, since it says rotate clockwise if he screen is veritical, but what if the game needs to be rotated counter clockwise, you'd have to remember which games need clockwise and use -autoror and which games need country clockwise and need -autorol.

What is the single option that makes it work like how mame use to by default, make sure the scores and the screen are always right side up?
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Chad
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Re: Rotate-ing

Post by Chad »

This was really messing me up (in not only newer but older mames) and now I think this is apparently happening when "norotate" is in mame.ini

Here were the slighty disturbing print screen images when I went

wolf106.exe btime

and

wolf106.exe btime -rol

You can just remove "norotate 1" from mame.ini and it might fix issues like these starting mame rotating abnormally. When I previously investigated my mame.ini, I had assumed norotate would help resolve any issues. But the "norotate" option probably does not rotate relative to how the PCB would display it -- not how the mame program should be displaying it.
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Re: Rotate-ing

Post by mahlemiut »

I'm not sure I get just what your issue is here. You have MAME automatically rotating vertically oriented games so that they are sideways? That's certainly not the default behaviour. I'd check your ini's (see if there's a vertical.ini, which is used for vertical monitor games).
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Re: Rotate-ing

Post by Weehawk »

Check your graphics card driver options for rotation settings. They may be conflicting with MAME.
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Chad
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Re: Rotate-ing

Post by Chad »

mahlemiut wrote:I'm not sure I get just what your issue is here. You have MAME automatically rotating vertically oriented games so that they are sideways? That's certainly not the default behaviour. I'd check your ini's (see if there's a vertical.ini, which is used for vertical monitor games).
I don't have mame doing anything. As I was saying, I think some version of mame between 106 and 144 (or myself messing around with rotation options) introduced "norotate 1". I suspect this setting prevents any rotation from happening by default. So if the PCB was assuming a regular tv tube was connected it would start plotting the vertical pixels horizontal. Just like burgertime's (and many other games) screen are sideways tv tubes, they would naturally be rotated when being displayed on a regular tube. The resolution is to never use "norotate" if you want games to be displayed correctly on a computer, and only use norotate if you were building a cabinet with an old tv tube.
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Re: Rotate-ing

Post by BeeJay »

I had a similar problem to Chad which started to really annoy me as well. I "fixed" it by deleting the mame.ini, creating a new one, and then manually reconfiguring the rom paths etc.

Unfortunately I can't get full speed on most games with the later versions of Mame on the only computer we have left into which I can plug my HotRod joystick..... and I have yet to find a PS/2 keyboard to USB connector for my HotRod that doesn't introduce an annoying lag or key conflicts when playing multi-player games with the kids... eventually I'll find one like Tommi managed to find that has no noticeable lag or issues with key conflicts...

Cheers,
BeeJay.
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