http://www.marpirc.net/viewtopic.php?f= ... 62e759b924
And I finally tried my hand at building an xwolfmame 106 that actually does the same recording as the Twin Galaxies version. Of course it's up to TG if they would accept submissions from it, but I've done my best to make it byte-for-byte indistinguishable from the Windows recordings, including spoofing Windows XP OS info. The results pass wlfview and an extended wlfview that I wrote. I think people will notice the attention to detail, however it hasn't been tested much, since I have limited access to Windows machines (hence my motivation). Non-Intel CPUs might not produce an identical recording, since I did not have Windows running on AMD to try. Also, I've checked a lot of options, but maybe there are some that are disabled in the TG version that would show up in this .wlf file. Maybe people could tell me what they often use, and I'll try them out. If there is something mameplus specific for a particular game, that could be an issue, since this was build against xmame-0.106. I couldn't find the released mameplus 106 source anywhere.
The ultimate goal is to have your recordings play to completion in TG's xwolfmame106, and I expect they will for the vast majority.
I'd love to get this working on Mac too, but I'm not sure how to proceed. Mame 141 compiles so easily on Snow Leopard, it seems like a waste to work on old code. I also haven't played mame in a year and I've got some gaming to catch up on.
