K8 - Round 2 - Puzzle Bobble 2 (pbobble2j)
Moderator: Knockout Coordinators
Re: K8 - Round 2 - Puzzle Bobble 2 (pbobble2j)
I never thought rewarding people with points throughout the week was a good idea - it just can lead to, once again, the inevitable "let me hold my score until the deadline," except it can now potentially happen multiple times a round instead of just once.
These knockout tournaments could be a lot larger, I think. Let's talk about that instead...
These knockout tournaments could be a lot larger, I think. Let's talk about that instead...
Re: K8 - Round 2 - Puzzle Bobble 2 (pbobble2j)
Yeah, it was the "I'm da best" attitude that really pisses us off.gameboy9 wrote:I think, if my memory serves me correctly, that it wasn't Neill's actual hacking that rubbed us(or at least me) the wrong way, that part could have easily been appreciated, rather it was how he handled the incident on our forums and our IRC channel. Now, this being said, this was something that happened seven years ago, so it's probably best for us to move on.Haze wrote: I still applaud Neill Corlett for what he did with AlphaMAME, simply for proving that such solutions are unworkable, and the only thing you're creating is a very false sense of security, and hoops for everybody else who wants to use the system normally. This might not be a popular opinion here, but the only thing you can do is trust your users.![]()
And his contributions to the emulation scene are more damaging than anything else, for example I think the ECM crap toward PSX/Saturn discs.

Re: K8 - Round 2 - Puzzle Bobble 2 (pbobble2j)
Another idea... does inp recording work with a previous save state load?
If it does, the tournament organizers could provide a save state every 24h and it is very unlikely an inp recorded without having previously loaded that save state would work.
Of course, this would only be possible for games with save states support.
If it does, the tournament organizers could provide a save state every 24h and it is very unlikely an inp recorded without having previously loaded that save state would work.
Of course, this would only be possible for games with save states support.
Re: K8 - Round 2 - Puzzle Bobble 2 (pbobble2j)
inp recording breaks with f3 so it will probably break with savestate loading as well (MAME would need to either be coded to load a savestate during inp playback or the inp would need to include the savestate code)
Also the savestate saving/loading is disabled during inp recording on the versions of MAME we're using.
Hey let's eliminate people if they don't beat the opponent's score in 48 hours.
Hiding your score won't do you any good if you're already elminated
Also the savestate saving/loading is disabled during inp recording on the versions of MAME we're using.
Hey let's eliminate people if they don't beat the opponent's score in 48 hours.
Hiding your score won't do you any good if you're already elminated
The king of lamer - winner of K8
Re: K8 - Round 2 - Puzzle Bobble 2 (pbobble2j)
Mjsty, i can''t play more than i try this week (almost 80 times only) and i can announce that you are victorious 
Good luck for the next round... against the winner of the "ghost duel" of this week... PAC, The Pro ? Where are you ?
What will be decided if none of them send his score ?
Wait and see

Good luck for the next round... against the winner of the "ghost duel" of this week... PAC, The Pro ? Where are you ?
What will be decided if none of them send his score ?
Wait and see

Sawys is Sébastien GIRAUD, admin of MAMESCORE, member of MARP, TWIN GALAXIES, RETRO UPRISING and ex-member of JVRM 

Re: K8 - Round 2 - Puzzle Bobble 2 (pbobble2j)
Well played Sawys!
I had more free time than usual this week, I hope I can keep up playing the following rounds otherwise it'll be over for me too.
Btw, happy birthday GHEMANT!!!

I had more free time than usual this week, I hope I can keep up playing the following rounds otherwise it'll be over for me too.
Btw, happy birthday GHEMANT!!!

Re: K8 - Round 2 - Puzzle Bobble 2 (pbobble2j)
52 players isn't bad for a tournament... but we did have 88 for K7 and 68 for K6... (if I researched/counted correctly) but then again, I had six players for the HARP championships...sikraiken wrote:These knockout tournaments could be a lot larger, I think. Let's talk about that instead...

Gameboy9 - Founder and coordinator of MARP Time Trials and Olympiad
Founder - Home Action Replay Page - http://www.homeactionreplay.org
http://gameboy9.marpirc.net
Founder - Home Action Replay Page - http://www.homeactionreplay.org
http://gameboy9.marpirc.net
Re: K8 - Round 2 - Puzzle Bobble 2 (pbobble2j)
52 players isn't very competitive for a 32 man tournament bracket lol
Some people will end up getting easy opponents for most of their rounds with those kinds of numbers
Some people will end up getting easy opponents for most of their rounds with those kinds of numbers
The king of lamer - winner of K8
Re: K8 - Round 2 - Puzzle Bobble 2 (pbobble2j)
Uhm ... think that you have one good opponent the very next round, so if I was you I would rather avoid in going into trash talking land right now.
Re: K8 - Round 2 - Puzzle Bobble 2 (pbobble2j)
Just to notice...
19 minutes after the dead line...04 Nov 10 20:19 PAC pbobble2j Puzzle Bobble 2 (Ver 2.2J 1995/07/20) wolf106 70000000 (14th)
k8
Sawys is Sébastien GIRAUD, admin of MAMESCORE, member of MARP, TWIN GALAXIES, RETRO UPRISING and ex-member of JVRM 

Re: K8 - Round 2 - Puzzle Bobble 2 (pbobble2j)
Yeah, imho that's also quite against the basic sportsmanship as well. Final result on PAC vs. The Pro is 0 - 0, so it definitely needs some decision from the knockout tourneys. Any thoughts?
Re: K8 - Round 2 - Puzzle Bobble 2 (pbobble2j)
Kale wrote:Yeah, imho that's also quite against the basic sportsmanship as well. Final result on PAC vs. The Pro is 0 - 0, so it definitely needs some decision from the knockout tourneys. Any thoughts?
Kale wrote:Question: what happens if both players in a head to head match doesn't submit anything or for whatever (almost impossible) case their scores are the same? Who passes the turn? Presumably the best ranked one?
- Phil Lamat
- Regulation Coordinator
- Posts: 2076
- Joined: Wed Mar 06, 2002 9:19 am
Re: K8 - Round 2 - Puzzle Bobble 2 (pbobble2j)
For me 2 options :
1°) no score before deadline, no one pass, mjsty is directly in 1/4
2°) a "lucky loser" takes the place (the best score of the eliminated people)
1°) no score before deadline, no one pass, mjsty is directly in 1/4
2°) a "lucky loser" takes the place (the best score of the eliminated people)
- franco.benedetti
- Button Masher
- Posts: 43
- Joined: Thu Aug 14, 2008 8:31 pm
Re: K8 - Round 2 - Puzzle Bobble 2 (pbobble2j)
I agree with phil's first proposition: if no score is sent from two players before deadline they are both out of the tourney
Re: K8 - Round 2 - Puzzle Bobble 2 (pbobble2j)
I think 0-0 it´s Technically a tie. We would have to break a tie