Must see recordings
Moderators: mahlemiut, seymour, QRS
Re: Must see recordings
Impressive record in Gauntlet 2 by Jonathan Gawne, 707151 and level 44:
http://replay.marpirc.net/r/gaunt2
http://replay.marpirc.net/r/gaunt2
Re: Must see recordings
Yes - this is a great achievement - Well done Jonathan!Chufoglu wrote:Impressive record in Gauntlet 2 by Jonathan Gawne, 707151 and level 44:
http://replay.marpirc.net/r/gaunt2
I think this is the furthest anyone on MARP has reached.
I think the secret rooms only occur every 30 levels or so - so does that mean that you need to play to level 150 (assuming 5 secret rooms) to see all of the rooms?
Kranser.
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Re: Must see recordings
Marvelous bomber man world record has set. 5.85million.
It is the special point to be considered that Gamest record is 4,769,800.(1 million+ higher)
http://marp.retrogames.com/inp/6/1/f/da ... olf106.zip
It is the special point to be considered that Gamest record is 4,769,800.(1 million+ higher)
http://marp.retrogames.com/inp/6/1/f/da ... olf106.zip
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Re: Must see recordings
Kaiser finishes the advanced course in Battle Bakraid:
http://replay.marpirc.net/inp/b/8/3/ksr ... olf135.zip
http://replay.marpirc.net/inp/b/8/3/ksr ... olf135.zip
Re: Must see recordings
One of the best recordings in MARP imo.

Well, at least up to 2M points...
I thought this guy(Jimmy Linderman) has no nerves at all!
Re: Must see recordings
And if you ever get to see him play in person, you'll get to hear him humming/singing the tunes of the game while he's playing!One of the best recordings in MARP imo.
Well, at least up to 2M points...
I thought this guy(Jimmy Linderman) has no nerves at all!
Re: Must see recordings
Heh. Can't blame him, the tunes are catchy!dbh wrote: And if you ever get to see him play in person, you'll get to hear him humming/singing the tunes of the game while he's playing!
Re: Must see recordings
The 1.13m donkey kong replay of up2ng is incredible: http://replay.marpirc.net/inp/5/b/a/up_ ... olf106.zip
Even if you don't want to watch the whole thing, watch the play of the 1st level. It is top notch.
Even if you don't want to watch the whole thing, watch the play of the 1st level. It is top notch.
- Larcen Tyler
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Re: Must see recordings
These all look interesting, but isn't it annoying having to download a thousand versions of MAME just to view each one? Or are specific versions backwards compatible? (e.g. WolfMAME138 is backwards compatible with, say, WolfMAME106, etc.?)
Larcen Tyler
Some Eternal Champions just never die
Some Eternal Champions just never die
Re: Must see recordings
In general, you have to match the equivalent version. Also, same versions of MAME and X-MAME (0.106 and earlier, X-MAME is now defunct) are mostly (not always) compatible if you match the 68000 CPU cores.
For 0.107 and up, MAME and SDLMAME (any platform) should be fully compatible, although there might be a few 32-bit<->64-bit inconsistencies. Compatibility would certain change for some games if MAME is built without the DRC CPU cores in games that use them (generally nothing that does is fast enough on any system, anyway).
For 0.107 and up, MAME and SDLMAME (any platform) should be fully compatible, although there might be a few 32-bit<->64-bit inconsistencies. Compatibility would certain change for some games if MAME is built without the DRC CPU cores in games that use them (generally nothing that does is fast enough on any system, anyway).
- Barry Rodewald
MARP Assistant Web Maintainer

MARP Assistant Web Maintainer

- Larcen Tyler
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Re: Must see recordings
It's times like this that we need a standalone .inp player like a video player. Oh well, maybe sometime in the future. 

Larcen Tyler
Some Eternal Champions just never die
Some Eternal Champions just never die
Re: Must see recordings
Would be even more difficult, since INPs only record the input ports (Controls and DIP switches). You'd still need an emulation core that functions identically to the specific version of MAME that it was recorded in. Videos use up too much bandwidth for me, which is why I take little interest in them.Larcen Tyler wrote:It's times like this that we need a standalone .inp player like a video player. Oh well, maybe sometime in the future.
There was a simple frontend I wrote, as an exercise in learning C#, which would list and download INPs from MARP and you then chose a MAME executable to run it through. It's still a WIP, but it should work to some extent (hopefully). Can't remember if I actually mentioned it here before or not, it's been a while since I last looked at it.
- Barry Rodewald
MARP Assistant Web Maintainer

MARP Assistant Web Maintainer

Re: Must see recordings
What the "player" needs to do is: give you a marp uploads like interface, so you can see the recent uploads or search for specific uploads by game/player/version name, Then when you select an upload it will download it, along with the downloading the correct mame version, extract the mame version to a mame version(s) cache dir, extract the inp to the inp dir of that cache dir, and then play it back. Giving extra command line options that are relative to the version being used, especially to select the rom dirs and such (user configureable through a gui). The later part I have working, I just don't have the download gui part working. Barry you did mention it but i don't think you released the source? or maybe i just forgot about it too, what VS version did you use to make it? vs2008 maybe?
-skito
Re: Must see recordings
CooL! An inp-player prototype in the making! (sort of)
Can't wait to see how that turns out, and if it's viable...
Great idea & good job guys, you were already awesome to begin with

Can't wait to see how that turns out, and if it's viable...
Great idea & good job guys, you were already awesome to begin with
