Old thread :
viewtopic.php?f=14&t=979
I think Sportsdude's proposition for "High impact" and "Super high impact" (scoring by salary) was good.
Note that salary has already been used by 2 players for shimpact.
And it's also used for aafb/quarterb/teamqb/teamqb2.
We can also use it i.m.o. for shimpact/shimpactp4/shimpactp5/shimpactp6, and for hiimpact/hiimpact3/hiimpact4 ; note that the very first versions (hiimpactp/hiimpact1) doesn't display salary and we will have to keep the actual scoring system.
For all others it will break all ties : few scores of 14, and a bunch of 7 (logical as 7 is quite easy and 14 very hard to do in the timer's 100 points)
I upload some shimpact scores, I will wait a little for opinions concerning hiimpact :
the main problem will be to convert all hiimpact3 scores. I've watched some of them (and edited salary scores in desc box) but for others I can't manage (old versions + depends if sound was on/off + maybe some nvram stuff) and any help will be useful.
hiimpact & shimpact
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- Phil Lamat
- Regulation Coordinator
- Posts: 2076
- Joined: Wed Mar 06, 2002 9:19 am
- Phil Lamat
- Regulation Coordinator
- Posts: 2076
- Joined: Wed Mar 06, 2002 9:19 am
Re: hiimpact & shimpact
OK, I will take the silence for a "yes".
I've turned all scoring to salary (when it's displayed) and edited all scores I can playback ; it's up to players who have non-converted scores on hiimpact3 to edit it themselves :
http://replay.marpirc.net/r/hiimpact3
General thoughts after little experience of play :
1- 14-0 is VERY hard on hiimpact, easier on shimpact
2- some stuff like number of interceptions, first downs (or fights won in shimpact) help to get better salary ; good defense doesn't seem a requirement, at least in hiimpact (see my score on hiimpact4)
3- 14-0 can probably be beaten, maybe in hiimpactp (the prototype version is the easiest, I had time left in my 14-0 and with an interception ...) ; or maybe there is a way to do 2 x 9-0 (Chika managed a 9-0 in shimpact)
I've turned all scoring to salary (when it's displayed) and edited all scores I can playback ; it's up to players who have non-converted scores on hiimpact3 to edit it themselves :
http://replay.marpirc.net/r/hiimpact3
General thoughts after little experience of play :
1- 14-0 is VERY hard on hiimpact, easier on shimpact
2- some stuff like number of interceptions, first downs (or fights won in shimpact) help to get better salary ; good defense doesn't seem a requirement, at least in hiimpact (see my score on hiimpact4)
3- 14-0 can probably be beaten, maybe in hiimpactp (the prototype version is the easiest, I had time left in my 14-0 and with an interception ...) ; or maybe there is a way to do 2 x 9-0 (Chika managed a 9-0 in shimpact)
Re: hiimpact & shimpact
I should have commented on this earlier. I think salary is perfect but shouldn't we play a full game. Is there more time on the clock and yet the game ends after two touchdowns?
-skito
- Phil Lamat
- Regulation Coordinator
- Posts: 2076
- Joined: Wed Mar 06, 2002 9:19 am
Re: hiimpact & shimpact
1 credit = 100 timer points (timer is left below) and game is over when timer goes down to 0 ; theoratically you can score more than 2 touchdowns in this 100 timer points, but it would be close to miracle (only my hiimpactp input shows a game where I was close to that : some time was remaining after my 2 touchdowns)
Full game would be bad : you need more than 10 credits to play 4 QT, and inputs would be boring both to play and to watch (around 45 minutes I think).
1 credit forces you to give the best (score + stats) in a short time, more fun
Full game would be bad : you need more than 10 credits to play 4 QT, and inputs would be boring both to play and to watch (around 45 minutes I think).
1 credit forces you to give the best (score + stats) in a short time, more fun